Turning is touchy. Movement is not consistent with rotation. Consider using a smooth moving system (tracking x and y coordinates more accurately and moving using axis vectors).
@Max56, source may be made available if it gets liked some (I will also try to have it documented with comments). Btw, your like did not take (maybe you clicked twice on the button).
@Super_Hippo, good point about turning. Will fix.
If finding it hard to stop in the small allowable range, you can use both forward and backward together to cut forward speed in half.
2020/8/27
aMAZE
2020/8/6
Private Messaging
2020/7/29
Car vs. Bombs
2020/7/24
finishing
2020/7/22
Polar Curves
2020/7/21
Polar Curves
2020/6/30
Park It
2020/6/16
Teleport Demo
2020/6/16
Park It