You will have a major issue with grid worlds. The Camera class constructors would take a (20, 20, 60) world and make a Camera of (600, 400, 60) -- much larger than the world it is looking at.
@Super_Hippo, the sides are inexorably linked to the axes of cube rotations and, in changing that, the direction of rotation for at least one will change, making a big mess out of things.
@Super_Hippo, unfortunately it would be way to difficult to make that change -- and much more difficult to have it as an option. I would probably have to create a separate world and modify a bunch of data values.
What is with "#HighscoreWaitingRoom"?
2020/3/25
Sliding Puzzle
2020/3/24
Camera package
2020/3/21
Basic 3x3 Cube
2020/3/21
Basic 3x3 Cube
2020/3/21
Basic 3x3 Cube
2020/3/20
Basic 3x3 Cube
2020/3/20
Basic 3x3 Cube
2020/3/20
Basic 3x3 Cube
2020/3/11
The Maze Factory