This site requires JavaScript, please enable it in your browser!
Greenfoot back

danpost's Comments

Back to danpost's profile

Sometimes, the initial set up is impossible to solve.
You will have a major issue with grid worlds. The Camera class constructors would take a (20, 20, 60) world and make a Camera of (600, 400, 60) -- much larger than the world it is looking at.
@Super_Hippo, I accomplished the optional handedness by mapping all move notations to their counterparts.
I will probably add a timer and high scores page eventually.
@Kostya20052011, press 'm' to mix (disassemble) cube (see HELP).
@Super_Hippo, the sides are inexorably linked to the axes of cube rotations and, in changing that, the direction of rotation for at least one will change, making a big mess out of things.
@Super_Hippo, unfortunately it would be way to difficult to make that change -- and much more difficult to have it as an option. I would probably have to create a separate world and modify a bunch of data values. What is with "#HighscoreWaitingRoom"?
Now with counter-clockwise rotations using upper-case characters.
@bangtan, please start a discussion thread and include your current code for assistance.