i also got to lvl 20 (easy mode) the game lags significantly >< boss could be harder X) and having 4 greepships appear at once is overkill XD (unless you meant it that way o.o)
if i may, i suggest you take a little time to optimize. you have ample features and while they make your game simply INCREDIBLE, you have to find (a) way(s) to make sure your game will run smoothly.
also another suggestion: the codes for levels, either implement a pause function (ie press P to pause thing) or have them easily memorable (ie actual words rather than codes)
also, i'm guessing the powerups appear with a getRandomNumber(constant), but don't forget that as there are more asteroids in higher levels, the number of levelups become almost ridiculous (i had a 4 shot purple very bold star thingy that obliterated everything in its path sadly there was too much everything XD)
go through all the text displays and revize grammar (something in the lvl 20 intro if i remember correctly)
also you're getting that same problem again with the level code entry thing: the text boxes are like overlapping or something and it looks kinda unprofessional (i know for you you're at a point so far ahead that i can say "doesn't look professional" without seeming too critical :))
But other than those, the game seems pretty well balanced pre-lvl20 and the story line is good if a bit sparse. I also love how the BGimg changes in the second "season"
yay, you finally got it up ^^. You've altered it quite a bit tho but it's still lots of fun (if not funny XD).
Some questions however: can't you make the tomato piles display how many tomatoes they have left? and can't two greeps load each other or did you purposely make only one loaded at a time? Also the "sick tomato," what color is it exactly (they all look pretty unhealthy to me XD)? Does the ship improve at all as you proceed in levels (I'm not sure if you'd even want to do that but it's an idea)? Can't the greeps return any faster? They clutter up the screen and make the number of objects immense.
But other than that, I love the background pic and the idea. ggyj
Just a tiny bug, when you click the Two Player Mode, it says choose a difficulty but it's like overlaid on top of the Two Player Mode button with a bit of transparency.
A few suggestions about the two player game: a bigger difference in ship colors for easier identification, firing in the direction of the other player makes the bullets pass over the other ship rather than disables your gun, and of course independant lives counts so one person can keep going even if the other dies (in this case you can add a powerup that would resurrect your friend or something of the sort).
But overall WOW! keep up the awesome work ^^,
2008/11/10
greepWars
2008/11/9
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2008/11/9
Castle Storm 3D
2008/11/8
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2008/10/25
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2008/10/25
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2008/10/23
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2008/10/20
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2008/10/18
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