Okay, I added 4 new levels. I hope they're fun...
And I fixed a few things, view changelog for more info.
Game can now be paused and main menu can be accesed in game by pressing escape.
MTK, I'm still looking for that bug you encountered. Let me know if you find anything.
Hmm I see. I'll try to find this glitch as soon as possible.
By the way, could you point out exactly how you got to that glitch? Because I've tried clicking rapidly, but it hasn't hit that glitch yet. So I think there's another thing that's causing problem in my game.
Well there's a way to do full collisions, and anything else even when the actors do not "appear" in the world. I think someone in the codepoint-general section showed something like that in his scenario.
The way I figure is that it is made by overriding/creating a method that checks for collisions based on the x-y coordinates instead of the actual picture.
Hm yeah I noticed, but i think that's the same concept in Zerg's scenario. Even though the object can go off the screen, according to your wandering class (the one in your rts game), I don't think it's able to show itself when it leaves the edge of the world. But in your rts, you covered for this by adding the gray borders. In zerg's case, there's no gray border covering up for the actor going out of the world.
I think the reason why the edges arent drawn is because they're objects in the world, (and the x,y of the images can't go out of the world as far as i know.)
I've seen a work around done on another scenario though. I still haven't figured it out though xD.
2009/11/27
Midori World
2009/11/27
Midori World
2009/11/26
Water Works
2009/11/26
Water Works
2009/11/25
boundless-actor-test
2009/11/25
SimuPark
2009/11/25
SimuPark
2009/11/25
SimuPark
2009/11/25
SimuPark