Thanks for the tip :)
I will keep that in mind and maybe reduce the background action when I overhaul the level-difficulty, or give it another color?
Currently I am about to implement a new Bunker system where the rest of the "Bunker Life" points from the last level are added as a "Bonus" to those of the new level. The idea behind is that one has more reason to try to defend them.
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2014/4/12
Mars Invasion Beta2