i like the principle of the n-game, its very good, but still clear, there are also very good tutorials on the metasoft website for the n-game physic principles.
I´m planning to do something like this, but i wont get it as far as the n-game ;)
First step was to get an Editor for all different shapes in the game.
maybe you are a little bit disappointed now cause its not the n-game you are used too ;)
but still i hope the dragging raster is not that bad
this is just a demo i need a lot more knowledge to get collision detection working to all these objects, this with the numbers is a good idea, but spliting the grid is no good idea, collision detection would be much more complicated ;)
'Added the missing ranking numbers in with high score stats.'
Oh sry understood this the false way, thought that missing would be counted as well ;D
good thing :)
2014/3/20
Block Shirk - a "Simple Game"-Remake
2014/3/18
N-Game Editor
2014/3/17
N-Game Editor
2014/3/17
N-Game Editor
2014/3/17
N-Game Editor
2014/3/16
12-pce Rectangular Puzzle
2014/3/16
Times Collide : Tower Defense
2014/3/16
12-pce Rectangular Puzzle
2014/3/15
Balloon Archer