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Pointifix's Comments

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jeah, maybe only try it at home logged in ;)
thehe ok ;) jeah thanks, im always happy about comments, also critical ones (but no hater comments^^)
i like the principle of the n-game, its very good, but still clear, there are also very good tutorials on the metasoft website for the n-game physic principles. I´m planning to do something like this, but i wont get it as far as the n-game ;) First step was to get an Editor for all different shapes in the game. maybe you are a little bit disappointed now cause its not the n-game you are used too ;) but still i hope the dragging raster is not that bad
how to turn the blocks then?
this is just a demo i need a lot more knowledge to get collision detection working to all these objects, this with the numbers is a good idea, but spliting the grid is no good idea, collision detection would be much more complicated ;)
'Added the missing ranking numbers in with high score stats.' Oh sry understood this the false way, thought that missing would be counted as well ;D good thing :)
short but very cool done, to survive the boss wave is not easy at all ;)
it only counts a miss if all objects were taken from the sideboard or what?
shooting is buggy