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@Super_Hippo 3790! 85 points away from beating your score.
rts? Anyways, I think it's pretty cool, and it's inspired me to start work on my own world generator. Except with mine, I'm using single pixel size squares, and I'm implementing elevation. Also, mine will just be for decoration, it's not serving any actual purpose in a game.
RUMMAKER, is it your intention to sometimes have the river loop on itself? Sometimes this makes it look almost like a lake with an island in the middle. Oh, just an idea, but have you considered adding lakes?
Thanks, I'll need it. From your score, Super_Hippo, it looks like you got up to the sixth type of enemy. Just to let you know, but there are ~10. (Actually 12, but 3 are very similar). I chose to do something that is somewhat irregular in a game with highscores, I made it pretty much impossible to beat the 12th enemy 'wave' as they are over twice as fast as the previously fastest enemy, and are almost as black as the background. I realized this would impose a score-cap, not letting anyone get above a certain score, but as I predicted, nobody got near this. (You'd need to get a score of roughly 5500 to start seeing the impossible enemies)
@Super_Hippo We'll see how long that high score lasts for @DePeep Thanks, I was mostly just playing around with particle distribution.
Hey bourne, when looking at your code, I noticed this interesting little statement: if(CodeGenerator.haveUser())... But the source code for Code Generator was not included. When I changed this statement to false, I notice that this appears at the end of the textbox: "Enter this code into bourne's Residents scenario: OVGDPLDO" Just curious, but what does this mean? I couldn't find your Residents scenario, if you have one.
Ah, thank you for the clarification lordhershey.
It works when downloaded though, maybe the online exception is just me.
You can't run the scenario, it throws a NullPointerException at the beginning before you run it