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Wow, this is awesome! I really want to use it in some of my projects, but there's one thing I can't figure out: Where in the code do you make the particles drift off to the left? When I make the x and y forces 0, it still drifts left. I've spent the last 3 hours combing the code, but I still can't find it. Can you help me with this?
Just curious, but am I supposed to turn into a pumpkin at 5 health?
By the way, bourne, I've noticed in the code for Forgotten road, you currently have an enemy fighter class and a worm class, do you intend to make both of these into enemies? I was bored so I played around with the worm; I made it turn in semi-random directions, and when two worms collide they create another worm. This seemed cool until there were 150 worms a couple seconds after two of them collided. XD
shrucis1shrucis1

2013/11/16

Terraria Zombies earned my like! You might want to set the paint order so that blood goes beneath enemies, though.
It runs much better now! Was it just a simple fix, or did you have to re-code some of it? I was just working on a game with homing missiles, and I was having trouble getting them to not to a loop after the 0-360 degree boundary line, and when I went back to check your reply, I noticed the rotating gun on your tanks works the same way! Also, by the way, the trees don't appear until after you move, does that have something to do with the way they're coded, or is it intentional?
Wow, this is amazing! Do you plan to make a full-scale game out of this? Also, just a note, but you can only have 1 of each type of vehicle, that and the game speeds up noticably near the edges. Still, it's pretty cool!
Wow! Amazing graphics! Though, you might want to make the game stop once one or both players die. It's so much fun to just press random keys and watch the colorful havoc that ensues!
Can you send it to neilt1111@yahoo.com? Thanks!
Wow! This game is really cool, do you think you could share the source code? Or at least send it to me? I want to see how you did the AI and the randomly generated track.