Hi,
You need to add some objects to the world if you want to upload something to the gallery, because we can't! Take a look here to learn how.
http://greenfoot.org/greenroom/images/1/12/Adding_objects.pdf
2185 :)
Nice start here - good gameplay and pretty original too! The sounds work well with the game as well :)
It gets quite laggy when creating new balloons or popping existing ones though (try making images static, that should help that problem), and at the moment 5 lives seems a bit too much to me... it doesn't seem to get more difficult as the game progresses. Also, does flipping the teeter totter do anything to the gameplay? Oh and the score at the end doesn't quite fit in its box, so I'd recommend making that a bit bigger.
All pretty minor things though, great start!
The idea was it'd mean manipulation was a lot easier later. I never got round to it, but when drawing shapes and undoing lines etc. it seemed a lot easier to be working with individual actors than keeping a record of lines drawn and drawing them straight to the world. It'd also make them a lot easier to drag about and suchlike if I implemented that at any point.
But... I see what you mean, it's a lot more laggy than I thought it would be so if I ever did take it further I might well rethink on that one!
Incidentally, I think I've run into a bug somewhere along the line, I jumped to get the sword at the far right of the screen and:
java.lang.IndexOutOfBoundsException: X is out of bounds. It was: 600 and it should have been smaller than: 600
at greenfoot.GreenfootImage.getRGBAt(GreenfootImage.java:393)
at greenfoot.GreenfootImage.getColorAt(GreenfootImage.java:380)
at it.ok(it.java:28)
at Zony.act(Zony.java:118)
at greenfoot.core.Simulation.runOneLoop(Simulation.java:200)
at greenfoot.core.Simulation.run(Simulation.java:129)
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