So under Level you would have several worlds -- i.e. L1R1, L1R2, L1R3, etc. And you would set up the array to call those worlds depending on the room the player was entering? I think I'm just not ready for this level yet. I hate being the guy who doesn't understand something in technology. I've been the go-to guy for the last 20 years so it's frustrating.
Quick question: If I want to set up different objects (i.e. walls, food, bad guys) in each room, where would I post those? Something like a section of "addObjects" depending on which room the player is in?
I want to go with a "Micro Machines" kind of feel -- If you remember the game from the 90's. I'm still building the mechanics and then I will work on adding levels and then I will add extras.
Very artistic. I like it. You might make the leaves slightly smaller and start from the tree area. And maybe add a score counter. But it's a neat program -- and a refreshing approach.
I should have mentioned that it starts off just fine -- but as I drive around and turn, the turret gets out of sync. Pretty soon you're driving two separate "vehicles". :/
2013/11/4
Level Changing Demo
2013/11/4
Level Changing Demo
2013/11/4
Level Changing Demo
2013/10/30
Stolen Property Chase!
2013/10/29
Wombat Conveyor
2013/10/28
Micro Tank Battle (2 player)
2013/10/28
Micro Tank Battle (2 player)
2013/10/27
Falling Leaves Game
2013/10/26
Tank Test