This site requires JavaScript, please enable it in your browser!
Greenfoot
Username
Password
Remember Me?
Sign Up, Lost Password
Activity
About
Documentation
Download
Discuss
Scenarios
Discussions
You need to login to take part
Current Discussions
How do I use getObjectsInRange?
By Gazzzah, with 9 replies.
Last reply by Gazzzah, almost 14 years ago:
Ahhhh, yeah thanks guys
checking if object is in world
By h123n, with 1 reply.
Replied to by davmac, almost 14 years ago:
if (getWorld() != null) { ...
Actor- changing between two images
By Benedict, with 2 replies.
Last reply by Benedict, almost 14 years ago:
thx this helped :)
Publishing is endless. help pls
By erdelf, with 11 replies.
Last reply by mjrb4, almost 14 years ago:
davmac wrote...
Sounds like you have something in there that's not meant to be there...
erdelf wrote...
Ok. I looked after it. It was an archive which was from an old project. the file size was 667 MB
That would be it ;)
Error Code 500
By erdelf, with 6 replies.
Last reply by mjrb4, almost 14 years ago:
In itself, the error (500) essentially just means "the server encountered some form of problem, so your request couldn't be completed." It doesn't mean anything more specific, just that something's gone wrong on our end :-) In the relatively near future a lot of these issues should hopefully go away - we're soon getting a new server with heaps more of everything (especially disk space!)
Error An attempt was made to use the actors location...
By Corfisto, with 13 replies.
Last reply by Corfisto, almost 14 years ago:
right ill give it ago . ^_^
Delay Spawn
By SayMyName, with 2 replies.
Last reply by danpost, almost 14 years ago:
That is something that would have to be done in the act() method of the world (using a counter initialized to the number of frames before a spawning). You will probably need an int to count the spawns also (initialized to zero). Each act cycle, do the following if the number of spawned actors is less then the total number of spawnings required { decrement the frame counter if frame counter is zero { spawn an actor increment spawn counter reset frame counter } }
Costume Changing
By Beckninja, with 2 replies.
Last reply by Beckninja, almost 14 years ago:
Thank you sooo much!
Java Components
By Julian, with 4 replies.
Last reply by Julian, almost 14 years ago:
Thank you for a clear reply. And I agree reinventing can be good for beginners. Now that I know the AWT or Swing route is not valid for this part of my project. I am now really looking forward to dissecting the scenarios I have found. To workout what the programmers did, and to understanding why they did it that way; a bit like taking my toys apart to see how they worked .
A request for additional functionallity in the Greenfoot IDE.
By Julian, with no replies.
Other IDEs I have used have the ability to "collapse" or "Fold" blocks of code. This I have found very usfull in deed. It helps to reorder the blocks and methods into a logical structure or order. In also allows the hiding of completed blocks. In brief: Please add the ability to Collapse blocks of code & comments to the Greenfoot IDE.
Null pointer exception in Greenfoot?
By SPower, with 1 reply.
Replied to by davmac, almost 14 years ago:
Ok, we'll look into that. Thanks.
Starting greenfoot.exe with arguments
By erdelf, with no replies.
Hello, can I open the greenfoot.exe with arguments so it opens a specific scenario? I want to use it in school, because in school we have an old version of greenfoot and I want to use the newest so I use the mobile version and start my programs with a batch. To make clear what I want (the arguments) here is the batch code for firefox. <Code Omitted>I want to know if there is something like <Code Omitted>pls don't ask for the name of the second, our teacher tells us how we name our projects
Help with "getOneIntersectingObjectAtOffset"
By DevAvmeister, with 8 replies.
Last reply by DevAvmeister, almost 14 years ago:
I'm sorry, I was looking at 'getOneObjectAtOffset', my mistake :P Yes, 'getOneIntersectingObject' does work. Thank you!
Error by creating a new class
By Busch2207, with 4 replies.
Last reply by Busch2207, almost 14 years ago:
Oh! Then I missed an update. x) Tank you! :)
Seperate Collisionmask
By erdelf, with 5 replies.
Last reply by erdelf, almost 14 years ago:
hm. ok. I will look after it. thx for help
966
967
968
969
970
971
972
X