This site requires JavaScript, please enable it in your browser!
Greenfoot
Username
Password
Remember Me?
Sign Up, Lost Password
Activity
About
Documentation
Download
Discuss
Scenarios
Discussions
You need to login to take part
Current Discussions
Where can I find the scenario 'kinect-mirror' ?
By won0c, with no replies.
Where can I find the scenario 'kinect-mirror' which can be seen first on the Kinect youtube video below?? <Video Omitted>
How to change between worlds when editing
By copyrightkid, with no replies.
hello, How can you change between different worlds when making your game. For example when i'm in one of the worlds classes, how can i go back to the previous to make changes, Thankd
How to change between worlds when editing
By copyrightkid, with no replies.
hello, How can you change between different worlds when making your game. For example when i'm in one of the worlds classes, how can i go back to the previous to make changes, Thankd
How do you change the world you are viewing when editing your game.
By copyrightkid, with 5 replies.
Last reply by tylers, almost 14 years ago:
is this what you mean <Video Omitted> http://www.youtube.com/watch?v=_rXCs8NYDX4
Call the method of an actor, where the actor's name is the contents of a string.
By Julian, with 7 replies.
Last reply by Julian, almost 14 years ago:
Thank you both for your help. Without your help I do not thing I would have found "map". But I have discovered after many years of learning new things, that the best way to learn something is to ask an expert. I now have two maps: one mapping graphemes to objects, and one mapping keyboard keys to graphemes. So I end up with the quite interested & complex line... graphemeMap.get(kbdBindingMap.get(key)).play(); If in six months I still understand the above line, I will feel I am on my way to being an expert. Thank you.
Question regarding Heap Space
By lux, with 2 replies.
Last reply by lux, almost 14 years ago:
All right thank you.
Extra fonts
By kartikitrak, with 2 replies.
Last reply by kartikitrak, almost 14 years ago:
Is there a way to have it so you font file comes with your program so regardless if you already had it, it will still show the proper font.
Exporting my file
By ChexMex, with 1 reply.
Replied to by plcs, almost 14 years ago:
This is probably because you've associated .jar files with BlueJ, it should be associated with javaw.exe instead.
key press
By tylers, with 1 reply.
Replied to by danpost, almost 14 years ago:
There really is not information given to answer that question. Is the action to be taken something that should continue to happen while to key is held down? or, is it a one time thing. What kind of action is to be taken when a key is pressed?
Opposite running
By solo1512, with 2 replies.
Last reply by solo1512, almost 14 years ago:
<Code Omitted>Thanks but I worked everything out, I just had to add this code to every boolean.
Mobius glitch
By solo1512, with 1 reply.
Replied to by solo1512, almost 14 years ago:
NEVER MIND! I FIGURED IT ALL OUT.
Pac-Man
By andrewsadik, with 2 replies.
Last reply by MatheMagician, almost 14 years ago:
You could just modify the wombat code from the wombat scenarios so that they are looking for walls instead of rocks, and pacman instead of leaves.
Particle Explosion
By SayMyName, with 1 reply.
Replied to by Duta, almost 14 years ago:
Firstly you're going to have to give a little more information about what you actually want to happen, and when you ask what class you need, the idea is that you write the classes yourself! We can, of course, help if you give a little more detail
High Score Menu
By ChexMex, with no replies.
How would I go about making a high score menu.. I thought of saving the top five high scores of my game to a text file and then comparing them to newer high scores using input and output methods. I just dont really know how I'd go about doing that.
Bee Mover
By solo1512, with 8 replies.
Last reply by solo1512, almost 14 years ago:
Once again, no prob. Play my games, I need views and advice. Stewie and Homer by JayWood860 as well! don't forget.
964
965
966
967
968
969
970
X