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Greenfoot
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Current Discussions
using setImage on another actor
By jmr, with 4 replies.
Last reply by danpost, over 13 years ago:
Please refer to the discussion
Need help changing actor image
.
Chapter 6.34 question
By yasumiishi, with 1 reply.
Replied to by yasumiishi, over 13 years ago:
Well .. never mind. I reply to myself. Looks like I forgot below :-( this.size = size;
How can I pop up a new worm?
By yasumiishi, with 5 replies.
Last reply by yasumiishi, over 13 years ago:
Hi Abdullah, sorry for my late response ... It's "Introduction to Programming with Greenfoot" (latest version). Thank you all :O
simple problem with switch-case
By erdelf, with 5 replies.
Last reply by danpost, over 13 years ago:
Either one of the following would work: <Code Omitted>which are equivalent to <Code Omitted>
Rocket Missile
By Stephon231, with 3 replies.
Last reply by danpost, over 13 years ago:
Change line 61 FROM: <Code Omitted>TO: <Code Omitted>
HELP!
By Game/maniac, with 12 replies.
Last reply by Game/maniac, over 13 years ago:
Sorry I found out I am actually using Busch2207's scroll world but your name will still be in the credit section for helping me with this bug
for
By tylers, with 2 replies.
Last reply by tylers, over 13 years ago:
oh i forgot thankyou :D
Where did all the trick the turtles come from?!
By Game/maniac, with 5 replies.
Last reply by Game/maniac, over 13 years ago:
Times in some places are so different
lock up
By actinium, with 6 replies.
Last reply by davmac, over 13 years ago:
Make sure you run Greenfoot with the new JDK - the easiest way is to uninstall the old JDK, but you can also run the "select VM" utility from the start menu.
Why dose the class "Greemfoot" has a public constructer?
By Upupzealot, with 4 replies.
Last reply by Upupzealot, over 13 years ago:
Yes you are right! So, let's just leave it alone~
Movement using 'x' and 'y'
By Penguins_and_Orbs, with 5 replies.
Last reply by Upupzealot, over 13 years ago:
try this <Code Omitted> then call this method in act();
how would I create a new instance of a Already defined object?
By Razzo, with 6 replies.
Last reply by davmac, over 13 years ago:
The best way is to have RangedWeapon implement a 'createCopy' method (with as many parameters as you like) and have that create the new instance. You can override it in each subclass of RangedWeapon to return a new instance of the correct type.
background
By scarereeper, with 4 replies.
Last reply by scarereeper, over 13 years ago:
nvm found a better way on youtube
Question
By BradH, with 2 replies.
Last reply by BradH, over 13 years ago:
Thanks alot
I Need Help!
By Game/maniac, with 4 replies.
Last reply by Game/maniac, over 13 years ago:
thanx!!!
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