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integrate a database in android game
By justina, with 4 replies.
Last reply by caoquocthi, about 13 years ago:
hello Justina I really like game Kill Them All but I have not finished this game yet , Can you share code for me , please?? my email: caoquocthi@zing.vn thank you very much :))
Non gallery lan program
By JetLennit, with 7 replies.
Last reply by JetLennit, about 13 years ago:
Thank you!
getting a particular part of a string to compare and use.
By gusbus123, with 8 replies.
Last reply by gusbus123, about 13 years ago:
because im using a sprite sheet and want to draw different parts of the sprite sheet together to form a word/number
Game Menu
By ColonelCaboose, with no replies.
I'm trying to make a Game Menu, all I want it to do is be there from a start, when I click on the start button on my menu with my mouse the menu will disappear and run the world I have. I'm not sure how to do this.
Maze help
By Gingervitis, with 34 replies.
Last reply by JetLennit, about 13 years ago:
Perhaps if you upload the game and the source?
Color Detection
By JetLennit, with 17 replies.
Last reply by JetLennit, about 13 years ago:
Sorry, i have already done @FlyingRabidUnicornPig's... and it worked!
Visualization of Sort Algorithm
By rowanto, with 3 replies.
Last reply by davmac, about 13 years ago:
Yep, I guess you can't use that particular scenario, but I think it shows that it should be possible.
Convert Actor to Object
By willnerd42, with 2 replies.
Last reply by davmac, about 13 years ago:
You need a cast: ((ClassName)actor).methodName(); Where 'ClassName' is the name of the class of the actor (i.e. the class that defines the method you want to call), 'actor' is the reference to the actor, and 'methodName' is the name of the method you want to call.
How to detect collision with mouse cursor, or move items accordingly to mouse position?
By RadikulRAM, with 5 replies.
Last reply by RadikulRAM, about 13 years ago:
<Code Omitted>Thanks for your code Dav! I'll try to figure out how to hide the cursor myself, but my current problem is that when I do any mouse click the player stops following the mouse. I need my player model to follow the mouse at all times, even when the mouse button is held down but again I'm clueless on this matter. I tried doing:
Procaryota and his Improvement
By Solringolt, with 1 reply.
Replied to by Solringolt, about 13 years ago:
I wanted to add a random timer for my bulletShot and a sound when fired but my method doesn't work any tip? <Code Omitted>The sound for firing always plays but it should only play when a bullet is shot..
Here
you can see the project.
How to make text box
By greenfootlantern, with 1 reply.
Replied to by JetLennit, about 13 years ago:
Here is one example,
here is another,
and if you want one that you can edit you can go here.
Music Help
By SWAG, with 13 replies.
Last reply by FlyingRabidUnicornPig, about 13 years ago:
put an act() method in your world, and do this: <Code Omitted> and then take out the line in the constructor that says play.
HELP
By SWAG, with 9 replies.
Last reply by FlyingRabidUnicornPig, about 13 years ago:
The above way would have every Teleporter be a teleporter to a specific world, that way you don't have to make a different Player object for each teleporting world you can go to.
ideas for single-screen games
By davemib123, with 13 replies.
Last reply by FlyingRabidUnicornPig, about 13 years ago:
Here's another one: Q*bert. I'd love to see that one.
Some uncomprehensible problems..
By Solringolt, with 11 replies.
Last reply by Solringolt, about 13 years ago:
Ok thx I finally got something playable! ^^
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