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Object interaction - ask questions
By Phytrix, with 2 replies.
Last reply by Phytrix, over 11 years ago:
Yeah that looks like what I'm looking for. Thanks henrYoda :) Also though, what's the most effective way of creating a random selection of questions without having long and strenuous code?
How can I make counter shop?
By Miikku, with 3 replies.
Last reply by Miikku, over 11 years ago:
ok
how to make ghost die properly until it reaches ghost healer?
By gquach, with 1 reply.
Replied to by Kartoffelbrot, over 11 years ago:
<Code Omitted>
How to add an obstacle?
By forest, with no replies.
I want to add obstacles in my scenario such as tree branches so that it blocks my character's movement. I want it so that my character will not able to move through the obstacle.
"java.lang.OutOfMemoryError: Java heap space" greenfoot terminal error
By JayWood860, with 13 replies.
Last reply by ColeoCofer, over 11 years ago:
You could also cache the images by declaring them static, that way they all share the same image: private static GreenfootImage image1 = new GreenfootImage("space.jpg");
Is there a way to make the Counter count more quickly in my game?
By AreegeJendi, with 1 reply.
Replied to by danpost, over 11 years ago:
If all changes in the score are multiples of ten, then you could change the 'act' method to the following: <Code Omitted>
Problem with code
By Nsalhan01, with 4 replies.
Last reply by Nsalhan01, over 11 years ago:
Thank you very much. Would you happen to know how to play a sound file when the game ends or include pop ups in the game?
NullPointerException with setPaintOrder()?
By FlyingRabidUnicornPig, with 2 replies.
Last reply by FlyingRabidUnicornPig, over 11 years ago:
Well a I already know abstracts work, LightActor and UseableActor are abstract. I wished interfaces would work. I don't want an empty abstract class that any HUD items need to extend, especially since a couple of the HUD implemented classes extend other objects...
Ideas to make grenade?
By Miikku, with 1 reply.
Replied to by FlyingRabidUnicornPig, over 11 years ago:
A Grenade actor would need several things, a time limit to detonation, a blast radius, and affecting specific actors around it are the three biggest things that come to my mind. A detonation is easy if you know how to create counters that count down or up to the time. The blast radius and affecting other actors is a little bit harder. You need to use getObjectsInRange() to find actors around the grenade, and then affect them accordingly. Here's an example of how to use getObjectsInRange():
Everytime it changes the world, but why?!
By JesusJesus, with 30 replies.
Last reply by JesusJesus, over 11 years ago:
Sry i have only my ipad now and not the computer, but i have no error. I removed the && reload.getWorld() == null in your code and now it works, and at this time i cant see any laggs. Thank you
Enemy starting spot help
By jaydjay, with 6 replies.
Last reply by Gevater_Tod4711, over 11 years ago:
I think your ghostAi method is the problem. Try using this method:
User info question
By Game/maniac, with 9 replies.
Last reply by davmac, over 11 years ago:
Ok, so read the tutorial linked above and ask specific questions if you need more help.
Animation of Pacman
By jaydjay, with 6 replies.
Last reply by davmac, over 11 years ago:
That doesn't make sense. You need at least two images for animation - one with the mouth open and one with it shut. If you have only two images and you want to slow the animation, you have two choices: move less often, or do not animate every time you move. (You'll never get it to look like the original pacman this way; you need more images).
typing game
By Rudi, with 3 replies.
Last reply by Rudi, over 11 years ago:
may u have the example of scenario from the typing game???
Problem with color code! Help!
By Kiara, with 2 replies.
Last reply by davmac, over 11 years ago:
The 'setColor' method just changes the color that will be used to draw on the image with the drawing methods; it doesn't change the color of the image. You need to draw on the image after setting the color.
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