My aim is, to have more than one level in a game. I want to use the same actor "Fels" with different images in the different worlds.
Here is the beginning of my procject:
World
-> BeuteltierWelt
-> IceWorld
Actor
-> Fels
Within the constructor of the class "Fels" i wrote:
The identification of the calling world doesn´t work. I always see "water".
How to write the correct code
greetings from tollpatch
public void Fels() World hier = this.world(); if ( hier == BeuteltierWelt) { setImage (sandrock.png);} else if (hier == IceWorld) { setImage(icerock.png);} else { setImage( water.png);}