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Current Discussions
How do I have 2 act methods that remove objects run simultaneously without one erroring out the other?
By JasonZhu, with 4 replies.
Last reply by JasonZhu, about 11 years ago:
Thanks for the great explanation, I can make sense of it now.
Source Code?
By g3o, with 8 replies.
Last reply by g3o, about 11 years ago:
Okay. Thanks everyone. I noticed this very thing that you guys are saying. That not everyone has "Open in Greenfoot" on their page. Which was the issue I was having. As I was just clicking one program to try and run it. After opening others, I noticed something that I had not seen before, which was what I missing here. It was just hard to figure out the one game I was trying to download and having not opened any others. Problem solved, thanks again guys.
Is this how I spawn objects while having an initial amount in the World?
By JasonZhu, with 6 replies.
Last reply by JasonZhu, about 11 years ago:
I understand now, thanks guys and sorry for the late post.
How to solidify an object?
By BlazeGFX, with 2 replies.
Last reply by danpost, about 11 years ago:
See the documentation of the Actor class. It contains several collision detection methods as well as a couple ways to change the location of actors. You would ask 'if the player is moving downward and intersects a platform, adjust the vertical location of the player to stand on the platform'. Have the platform check for a player in such a position (and not moving upward) to move the player with the platform.
Greenfoot Gamepad help
By steelparagon, with no replies.
This is the error I'm getting. WARNING: Found unknown Windows version: Windows 7 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin No GamePad found, please ensure one is plugged in! I have my Xbox 360 controller plugged into my computer and it is recognized by the computer, but not Greenfoot.
Check wether 'alt' is down
By SPower, with 2 replies.
Last reply by SPower, about 11 years ago:
Thanks, gevater, I was already thinking about doing something like that, only I hoped there was an easier way ;)
Greenfoot from One Computer to Another
By Mishti, with 4 replies.
Last reply by Kartoffelbrot, about 11 years ago:
I don't know, if this is what you want, but you can install Dropbox and unlock files for other users.
Bluetooth
By JetLennit, with 2 replies.
Last reply by mjrb4, about 11 years ago:
If you can find a general Java library that will work, then there's no inherent reason why that shouldn't work with Greenfoot. See https://code.google.com/p/wiimote-simple/ for wiimote's for instance. Note that a lot of these libraries require native components, or have other dependencies - in the case of the above, you'll need Bluecove and appropriate bluetooth drivers installed (as said on the project page.)
Network installation
By johnfisher, with 1 reply.
Replied to by mjrb4, about 11 years ago:
Assuming you mean on a Windows network, the Greenfoot download for Windows is an msi file which can be pushed out to a network easily, the same as you would for any other msi file: http://support.microsoft.com/kb/816102
having problems with making a background
By capylego, with 2 replies.
Last reply by capylego, about 11 years ago:
hay thanks it worked
Help bouncing balls
By Nabulion, with 1 reply.
Replied to by Nabulion, about 11 years ago:
Figured it out myself :D Just needed to add: if (hitTopWall()){ Vel = Vel.horizontalFlip(); ect.
Life Scenario Help
By JasonZhu, with 38 replies.
Last reply by JasonZhu, about 11 years ago:
Oh. That simple error... I need to start catching these myself. It's funny because I remember trying that before... Anyway... It's working exactly how I want now. I'd like to thank everyone who was kind in heart to give me advice!
Switching actor
By Mishti, with 3 replies.
Last reply by danpost, about 11 years ago:
I would have a Tornado class and a Unicorn class (as well as the Zebra class) and use the counter in the Tornado class which would add a new Unicorn object and remove itself after the timer has elapsed (just as the Zebra would add a new Tornado object and remove itself if the '1' key was pressed. In the above code, as long as the '1' key is being held, the counter will stay at 300. And, if the '1' key is pressed again before the counter reaches 0, it will reset back to 300. The explosion code may have to be moved (I do not know what state the Zebra object, that could be a tornado or uni
How to let object spawn randomly after a certain time
By Syntac, with 12 replies.
Last reply by danpost, about 11 years ago:
There are several ways to implement the removal of a start screen. (1) Have your start-up screen be your start screen and when the player clicks on the 'Run' button, change the background and add the actors; (2) Have your start screen removed when a key or mouse click is registered (if you prefer the mouse click be on a button, it can be an actor or drawn on the background; the detection of the click and how it was coded would be different depending on which way you go); (3) Have the start-up screen removed after so many act cycles have run or after so much time has elapsed. Using a differ
Greenfoot error
By johnfisher, with 1 reply.
Replied to by Gevater_Tod4711, about 11 years ago:
The latest java and a java JDK are two different things. You probably have the runtime enviroment but you need the developing kit (JDK).
Here
you can find a downloadlink for the JDK.
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