You mentioned that it works better with High-DPI displays now. High-DPI displays want to display a lot of pixels :) The alternative is to use bigger cells of course.
Thank you for the bug entries!
No problem. Just to be clear, the high-DPI support is for the user interface - I believe the world image itself will be scaled, so that a scenario looks the same on a high-DPI display as it does on a non-high-DPI display. So 2000x2000 is still crazy big :)
Hey would it be possible to make it so we can zoom in/out on the world so that the whole thing can be shown at once =/
Super_Hippo: Hmm. I don't know what's going on but your browser should not be showing any website at smaller size because you have a high DPI display - it should be scaling up images and fonts if necessary so that they look the same as on a regular display (but with smoother fonts etc). Similarly, on my high DPI mac laptop, the world is scaled up so that it appears at normal size (at the cost of slightly "chunky" looking graphics, compared to the rest of the interface). Are you using a particularly old version of Windows, perhaps, that doesn't have proper hi-DPI support? I haven't actually tested on Windows with a high DPI display myself but I believe it should work the same as it does on a Mac.
Ticker175: we have considered a "full-screen" mode in the past but it hasn't been implemented at this stage. I'm not sure if it's something we will do.
Windows has an option to zoom everything (not exactly everything) to for example 150 or 200 %. There is no option to automatically convert websites to fit my screen. One pixel is still one pixel, they are just closer to each other on the screen, so everything is smaller. I got used to it though. Whenever I want something to be displayed larger, I use ctrl + mouse wheel to zoom in. (I am using Win10.)
The documentation for the World and Actor (when double clicked) do not appear in the editor windows.
The appear as empty or uninitialized windows with no content
When writing to the system out the focus of the window is changed from the GF UI to the Terminal window. This is a change and it causes problems if the application is a game waiting on user input.
When opening an existing project you cannot see if the directory is a greenfoot project prior to selecting the directory. It used to show as a greenfoot with a file folder(?) in green.