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A new version of this scenario was uploaded on Sat Sep 07 23:22:35 UTC 2013
A new version of this scenario was uploaded on Sat Sep 07 23:22:47 UTC 2013
A new version of this scenario was uploaded on Tue Sep 10 01:41:54 UTC 2013
*MASSIVE improvement in AI(it's still stupid though :C)
*Add visual indication for last stone placement
*added slight delay to AI moves
*added AI vs AI(its like watching two noobs play)
*made stones slightly bigger
A new version of this scenario was uploaded on Tue Sep 10 02:22:05 UTC 2013
hotfix * fixed a bug where the AI is not making the decisions it's suppose to make(it's alot smarter now)
A new version of this scenario was uploaded on Tue Sep 10 03:12:55 UTC 2013
* fixed the "fix" my last attempted fix made(AI actually does what it's suppose to do now)
A new version of this scenario was uploaded on Wed Sep 11 04:35:50 UTC 2013
*improved the AI by ALOT (i finally fixed the bug i mentioned in the last 2 updates for real(it was a logic/human error so it was REALLY hard to find))
*tested the new AI vs the first version's AI
results: new AI wins 100% of the time white or black
A new version of this scenario was uploaded on Wed Sep 11 04:38:37 UTC 2013
forgot to reset speed to 50
A new version of this scenario was uploaded on Wed Sep 11 04:54:32 UTC 2013
typo in teh code
2013/9/11
2013/9/12