This site requires JavaScript, please enable it in your browser!
Greenfoot back

Comments for Bomber

Return to Bomber

A new version of this scenario was uploaded on Tue Mar 03 10:11:01 UTC 2009
ZergZerg

2009/3/3

Very nice!
A new version of this scenario was uploaded on Tue Mar 03 15:17:18 UTC 2009
qnanqingqnanqing

2009/3/3

thanks! updated with a bus (but i say stinger) ^_^"
A new version of this scenario was uploaded on Tue Mar 03 15:32:15 UTC 2009
A new version of this scenario was uploaded on Tue Mar 03 16:40:42 UTC 2009
A new version of this scenario was uploaded on Wed Mar 04 13:04:26 UTC 2009
A new version of this scenario was uploaded on Wed Mar 04 13:29:45 UTC 2009
mjrb4mjrb4

2009/3/4

Incidentally, what was the motive for changing w to p? It just seems to make it a bit harder, before you could control all the movement with one hand rather than keep reaching over.
qnanqingqnanqing

2009/3/5

oh, im sorry, in my greenfoot i changed to "w", i upload later
HolyShadowHolyShadow

2009/3/5

very well made but a question can you destroy the bus?
HolyShadowHolyShadow

2009/3/5

can i get the source for this i love this code
A new version of this scenario was uploaded on Sat Mar 07 14:21:41 UTC 2009
qnanqingqnanqing

2009/3/7

sure !
qnanqingqnanqing

2009/3/7

later the bus can be destroyed
A new version of this scenario was uploaded on Sun Mar 08 01:03:56 UTC 2009
mbreadmbread

2009/3/9

I like the bomb explosions! It took me a while to get used to how the controls work though - maybe you should remove the old instructions from the description? Also, at the moment the enemy missiles just slide across the top when they get there - a simple if(getY()==0){getWorld().removeObject(this)} in the end of the missiles' act method should be enough to let them appear to leave the top of the screen. But then I do quite like the fact they do turn round & follow you again...
mjrb4mjrb4

2009/3/9

...Or even better, you could track the location when the missiles went out of the world, and then put them back in when the came within the boundaries again ;) I had a feeling there was a support class around somewhere that did this, but I can't find it quickly. I might write one at some point if someone hasn't already... shouldn't be that difficult :)
qnanqingqnanqing

2009/3/10

thanks ! i uploaded the new explosion. yes, for while maybe i should handle this with your code (destroying the missile) :D yes, somekind of "unrealistic" naaah, thats what i think mjrb4 ! :D the Vector class give its own x and y, i just work on the "display" ;) sure, the Vector class, and the SmoothMover class Should i add a Heat class ? (so the missile seek heat, not the jet :D)
A new version of this scenario was uploaded on Tue Mar 10 14:34:43 UTC 2009
qnanqingqnanqing

2009/3/10

deleted old instruction! thanks mbread
HolyShadowHolyShadow

2009/3/10

awsom the only thing i can ask is can you be destroyed other than hitting the ground? other than that and a glitch with my computer vs. the missles its great also p.s. can you get them to move? would increase difficulty XD
HolyShadowHolyShadow

2009/3/10

i noticed that the missles hurt the buses as well as the plane u may wanna change it to where they dont because they die by their own missles all the time plus a question does the shrapnel hurt the buses cause they just seem to randomly explode...... sorry for so many comments
stephenstephen

2009/3/11

Uh I seem to keep getting stuck at the bottom
A new version of this scenario was uploaded on Wed Mar 11 15:43:22 UTC 2009
A new version of this scenario was uploaded on Wed Mar 11 16:04:00 UTC 2009
HolyShadowHolyShadow

2009/3/11

wow nice update alittle laggy tho... other than that its great
qnanqingqnanqing

2009/3/13

thanks