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Greenfoot is inherently a 2-D game framework. I wanted to see if it could support true 3-D and not lose its advantages like easy collision checking and synchronized "acts". So far, implementing 3-D movement is fairly clean!
Note: the SpaceObjects are flat - no 3-D approach aspecting (or whatever it's called these days). That is probably OK for many games that could be made. Here I rotate the rocks so it isn't so obvious. The starry background doesn't move with rotational movement. It shouldn't move for linear motion - in space the background is essentially at infinite distance. For warping, you'd have to create a Star class and elongate them in perspective as they swoosh by.
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