Oooooh, this might be good! Many thanks will be in order at the conclusion of this game. I haven't had a chance to try it yet, cause i need to be somewhere else right now, but this opens up a whole new idea sequence for this game...
...i might need to include a credits sequence ;)
the brick texture is good ! now i not getting headache again because of that ! :)
slow rotating speed make me headache, now its faster, the speed to, it was great !
Very nice with the wall textures! I wonder, though, if it isn't possible to perhaps draw the wall texture from an image. Maybe I'll poke around with the code for you on that one too.
Your scenario has gotten me interested in making a similar one. I'll post it if I can make it do lighting.
This looks really intresting. I really like the textures! This kinda reminds me of that old windows 98 maze screensaver! lol. I look forward to see how you could make this into a game (i.e. mazecraze, fps etc.)
Zerg, where did you get the scale function, cause i thought it was from java.awt.Graphics2D, but i believe i was mistaken, because it won't let me use anything else from that.
I've been noticing these little horizontal lines appearing on the screen sometimes during operation. And when i act through it, they show up for a split second but are gone by the end of the act. The reason i ask is because this sometimes does not happen and i am wondering if this is some kind of glitch or problem with my code or something.
believe me, if you change the soldier image with ghosts image, it will make you jump off your seat !! :D
many ghost image i found in Google and i copy it to the soldier image
and that, was, scary ! ^^
A new version of this scenario was uploaded on Tue Nov 18 15:27:41 UTC 2008
A new version of this scenario was uploaded on Tue Nov 18 15:29:30 UTC 2008
Good! very fast and smooth.
I created simple (2D) labyrinth for my friends (mobile J2ME), but it's tiled - by step (see my site http://sdn.crimea.ua/index.en.html)
So, many people want to see strafing, and i have the technology, but being a gamer myself, i don't know what keys to assign it to and such. I was thinking of switching to WASD, but would that be a good idea? What keys would i use for strafing then?
Its is, after all, the user's opinion that matters ;)
i would do the following:
up - forward
down - back
left - strafe left
right - strafe right
a - turn left
d - turn right
i just think strafe works better with the forward/back part cuz strafe is a side action as is forward/back, not a turning
and then a/d because i prefer to use ring finger and pointer finger for direction instead of my middle finger
this way i can make a quick strafe/right turn without two keys on the same hand... kinda lol
thats my opinion:)
that would work
I did a bit more research and it seems WASD is only used for Mouse/keyboard games, since my game is keyboard only (Mayby with some mouse gui)
i can get away with arrow keys :D
A new version of this scenario was uploaded on Fri Nov 21 05:30:41 UTC 2008
hey, i discovered this neat trick, java has a way of drawing a scaled image onto another one, so you can actually replace your enemy drawing code with this single line:
im.getAwtImage().getGraphics().drawImage(en.getAwtImage(), (int)(x1-l), (int)(150-l*0.9), (int)(2*l), (int)(2*l),null);
(dont know if its any faster, but at least you won't have to use that extra buff image)
well in the near future i will add multiple enemies, and all it will do is copy the correct image to the buffer, then scale it. This new way would take up a lot
more memory because you would have 1 of those lines for every object. But i will have to run some tests.
A new version of this scenario was uploaded on Sun Nov 23 20:49:07 UTC 2008
but that would ruin all the fun! The best part is that you don't know where they are.
And what do you mean by mouse look? I guess i will have to see...
A new version of this scenario was uploaded on Mon Nov 24 15:53:48 UTC 2008
Seems broken...
by mouse-look, I mean that moving the mouse to the left of right would turn the character. I have it working somewhat in a window, but not on a webpage yet
A new version of this scenario was uploaded on Tue Nov 25 16:06:45 UTC 2008
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