Well that sounds interesting zerg, I've been working on a major update, and i would love to see the code, although i might not include it in the code point final tomorow. My email is Builderboy2005@yahoo.com
A new version of this scenario was uploaded on Sun Nov 30 16:57:13 UTC 2008
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A new version of this scenario was uploaded on Sun Nov 30 21:57:33 UTC 2008
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I like the textures - and they don't seem to slow the game down at all now :) Not on my laptop anyway - and I'd describe it's processing power as the lower end of average!
I think i spotted some sorta bug here...
If you start writing down a code and then without pressing enter click 'Start' will the text still be visible.
Hmm... every so often I come across translucent walls that I can walk through, usually they appear next to the solid ones at a slight angle (all in the first level.) Feature to try and make it more challenging, or bug?
Where were these walls? By translucent do you mean transparent? I searched all through level 1 and i couldn't find a single wall that i could walk through. In other levels there are walls that you can walk through and act as secrets, but none in level 1, and they are never at a slight angle.
Well - if they were transparent you wouldn't be able to see them at all, but I think we're on the same wavelength ;) You can see through them a bit.
They're on level 1 - though interestingly the problem only seems to occur on my laptop, I've tried it on another couple of computers and don't get them at all. Strange.
Check the source, is it the places where the block is a 1? Because those are invisible walls that only enemies react to. There are some right outside the main entry room...
weird :/
Yeah, I was inspired a lot by those old raycasting games like Wolfenstein and Doom :)
It took my about a month and a half to make it all, although i don't remember exactly. It was made last year for the 2008 Codepoint contest.
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