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ImFerocious
ImFerocious presents ...

2011/7/20

Project Condor

Controls:
- A > move left unless there's a wall then you will start "drilling"
- D > move right unless there's a wall then you will start "drilling"
- S > Drill down
- W > fly up
- Mouse > buying and selling at shops

Instructions:
- you have limited amount of fuel...you must Refuel every so often by going to the fueling station
- upgrade your Driller's drill speed, inventory size, engine efficiency at the shop. along with selling minerals,

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11 votes | 0 in the last 7 days

Tags: game with-source

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AlexDragen2AlexDragen2

2011/8/1

How did you manage that the blue stone is always in the middle of the game?
ImFerociousImFerocious

2011/8/3

Well that was little tricky. First i had it so that the blue block would go up and down using the gravity, but i couldn't get it to scroll right when you go up and down. So instead of having gravity applying to the blue square i made it so that gravity does not affect the blue square but inverses gravity and applies it to everything else in the world.
AlexDragen2AlexDragen2

2011/8/4

thanks I now try to persuade the world around them instead of the dan players he should stay in the middle .. The problem now is that with my green border on foot rpg siene kicks and crashes xD thank you again for serving tip
A new version of this scenario was uploaded on Fri Aug 05 00:08:51 UTC 2011
A new version of this scenario was uploaded on Fri Aug 05 00:10:12 UTC 2011
A new version of this scenario was uploaded on Mon Aug 08 22:58:30 UTC 2011
A new version of this scenario was uploaded on Tue Aug 09 04:07:09 UTC 2011 Finished all layers...just need some testing to balance
A new version of this scenario was uploaded on Wed Oct 19 03:59:55 UTC 2011 new inventory view...click the bag and a panel will open showing what you have in your inventory
DutaDuta

2012/1/15

http://www.xgenstudios.com/game.php?keyword=motherload Used to play this game all the time when I was younger :D
A new version of this scenario was uploaded on 2015-09-09 08:32:32 UTC Well been awhile thought i'd at least make the layer generation actually go past 1 layer

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