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Greenfoot back

Comments for aMAZ3

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Aaron-aidAaron-aid

2022/1/26

dang :O
A new version of this scenario was uploaded on 2022-01-26 19:06:16 UTC
Gabe1098Gabe1098

2022/1/26

I Love this! I've made a 3D maze like this on a different website. But I found a bug, when you look at a wall that's right in front of you it looks like it's moving backwards even though it's a straight wall. you can fix this by using cosine and finding out the angle
RcCookieRcCookie

2022/1/26

Thanks a lot! I know what you mean with the effect, and I know how to remove the bending. However, this causes the walls on the sides to not look straight anymore, and I found this to be less annoying that the wavy side walls.
RcCookieRcCookie

2022/1/26

However feel free to try and fix it, I would very much appreciate it! I had exactly this problem now several times, and I can't figure out how to get rid of it.
Super_HippoSuper_Hippo

2022/1/26

Suggestion: At the game end screen, show the way the player moved.
Roshan123Roshan123

2022/1/27

May be you should change the controls. The combination for rotation and moving is quite weird. For me the W and S should be for moving and A and D should be for rotation
A new version of this scenario was uploaded on 2022-02-02 17:34:10 UTC
RcCookieRcCookie

2022/2/2

@Roshan I changed the controls and added arrow button controls
RcCookieRcCookie

2022/2/2

@Super_Hippo Implemented that, you may want to find your way through another maze to check it out
Super_HippoSuper_Hippo

2022/2/2

That’s amazing, well done!
A new version of this scenario was uploaded on 2022-02-03 15:20:53 UTC
JhonathanJhonathan

2022/4/1

Nice work. I think the most challenging thing for you was to maintain fps cap in greenfoot
DavidsonDavidson

2022/4/1

I am a stupid person
DavidsonDavidson

2022/4/1

Since I lost the challenge, I had to say this as it's a dare given by Jhonath
DavidsonDavidson

2022/4/1

*given by Jhonathan the Idiot
RcCookieRcCookie

2022/4/3

Thank you. Why do you mean the fps cap was a problem?
DavidsonDavidson

2022/4/3

I mean to prevent 3d game from lagging on platform like greenfoot would be difficult for you
RcCookieRcCookie

2022/4/5

Oh I see. Online, yes performance is always bad. But offline Greenfoot has a very small performance penalty. The main way of optimizing this is to improve the raycasting algorithm. I am working on running on the GPU, and on using a „bounding volume hierarchy“ which groups walls in the same area into groups so not all have to be tested.
AlphaKennyOneAlphaKennyOne

2022/4/14

wtf bro
Hey, david, do you know who I am? I am one of the member of your night club
Nice 3d game. It's on trending
RossUnagiRossUnagi

2022/5/15

Offline is far better than online