A new version of this scenario was uploaded on 2021-05-06 21:51:25 UTC
0.1 Update :
-fixed bullets not firing correctly towards enemies
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-07 23:27:16 UTC
0.2 Update :
-added the archer, a new ranged troop
-fixed problem where troops attacking a tower would change their target if an enemy showed up
-fixed troops being able to cross the river
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-09 16:07:02 UTC
0.3 Update :
-added the giant, a melee troop that only attack buildings and towers
-fixed bug where troops were stuck on the bridge
-fixed image sprites being set in reverse order, making troops look like theyre walking and attacking backwards
A new version of this scenario was uploaded on 2021-05-09 16:30:00 UTC
0.3.1 Patch :
-giants are now working properly
-fixed bug where enemy AI couldn't spawn giants
-fixed bug where troops would think they're battling when they're not
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-09 18:04:00 UTC
0.3.2 Patch :
-fixed glitch where players were able to select multiple troops, making players pay for one troop despite placing many more
A new version of this scenario was uploaded on 2021-05-10 21:21:32 UTC
0.4 Update :
-added the fireball, the first spell of the game
-the fireball deals zone damage
-troops you select will stay selected
-you can now deselect a troop by pressing right click
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-10 21:24:25 UTC
0.4 Update :
-added the fireball, the first spell of the game
-the fireball deals zone damage
-fixed bug where troops changed target while in the middle of a fight
-minor bug fixes
2021/5/6
2021/5/7
2021/5/7