A new version of this scenario was uploaded on 2021-05-11 21:22:34 UTC
0.4.1 Patch :
-added random card rotation
-cards you can play are randomized and the next card will be shown at the right
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-11 21:23:11 UTC
0.4.1 Patch :
-added random card rotation
-cards you can play are randomized and the next card will be shown at the right
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-12 16:19:21 UTC
0.5 Update :
-added the spear goblin, a ranged troop that is fast and do little damage
-you can now deselect a troop by clicking again on the card
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-12 21:43:56 UTC
0.5.1 Patch :
-fixed bug where spear goblin card was impossible to get in next card
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-13 22:40:11 UTC
0.6 Update :
-added health bar for troops
-added the baby dragon, the first air troop, that cannot be targeted by melee troops
-the baby dragon deals zone damage
-cleaned code of some classes
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-15 11:08:55 UTC
0.7 Update :
-added the cannon, the first building unit of the game, that only targets ground troops
-added the skeleton, that have small hp
-balanced damage and hp of troops
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-15 11:13:56 UTC
0.7 Update :
-added the cannon, the first building unit of the game, that only targets ground troops
-added the skeleton, that have small hp
-balanced damage and hp of troops
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-20 19:47:35 UTC
0.8 Update :
-added the golem, a super tank unit that splits into 2 golemites and deals zone damage when killed
-you now can't have the same card 2 times on the board
-you can know change the selected troop by clicking on another card
-fixed distance calculations
-moved code from units, projectiles, cards and towers to superclasses to improve efficiency
-balanced unit damage and health
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-21 15:04:01 UTC
0.8.1 Patch :
-fixed spell and building cards being removed when selecting them and then selecting another card
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-21 15:05:23 UTC
-fixed spell and building cards being removed when selecting them and then selecting another card
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-21 16:24:00 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 16:27:58 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 16:31:01 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 16:32:55 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 16:35:40 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 16:38:02 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 16:39:37 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 16:42:46 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 18:12:56 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 18:15:39 UTC
web testing
A new version of this scenario was uploaded on 2021-05-21 21:33:42 UTC
0.8.2 Patch :
-added main game menu screen
-changed scenario thumbnail
-minor bug fixes
A new version of this scenario was uploaded on 2021-05-22 12:36:52 UTC
0.8.3 Patch :
-fixed bug where enemy spells weren't launching properly
-lowered music volume
-minor bug fixes
A new version of this scenario was uploaded on 2021-06-11 15:55:30 UTC
0.9 Update :
-added difficulty menu, which lets you decide the game difficulty
-fixed baby dragon not being able to damage king tower
-minor bug fixes
A new version of this scenario was uploaded on 2021-06-17 14:48:16 UTC
1.0 Update :
-you can now choose your deck before playing the game
-added double elixir at 1 minute before the end of the game
-added a timer, which shows when the game will end
-added a new end screen for when you lose, win or end on a draw
-minor bug fixes
A new version of this scenario was uploaded on 2021-06-17 14:51:26 UTC
1.0 Update :
-you can now choose your deck before playing the game
-added double elixir at 1 minute before the end of the game
-added a timer, which shows when the game will end
-added a new end screen for when you lose, win or end on a draw
-minor bug fixes
A new version of this scenario was uploaded on 2021-06-19 10:57:20 UTC
1.0.1 Patch :
-changed the deck builder so it's better and cleaner, and you can remove cards from your deck
-minor bug fixes
A new version of this scenario was uploaded on 2021-06-19 11:25:24 UTC
1.0.2 Patch :
-fixed end screen creating hundreds of objects instead of 1
-minor bug fixes
A new version of this scenario was uploaded on 2021-06-19 11:41:22 UTC
1.0.3 Patch :
-fixed game being too little sized
-fixed enemy spawning enemies after losing or winning
A new version of this scenario was uploaded on 2021-06-20 20:32:40 UTC
1.1 Update :
-added the mini pekka, a mini tank unit that deals high damage and costs 4 elixir
-fixed bug where a card wouldn't switch when the ghost troop has been changed to another card and then switched back to this card, and the troop had been placed on the map
A new version of this scenario was uploaded on 2021-06-23 16:07:31 UTC
1.2 Update :
-added a new spell, the poison, that deals damage over time
-changed the way spells deal damage
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