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This is based on my 'Snake V2' scenario. This time however, the snake is controlled by an ai.
The ai is using the A* search algorithm to find its path. You can see that it runns rather slow when trying to find a d-tour, thats the nature of the A* algorithm.
The AI isn't perfect, if there is no path at the current point in time, it will propably go straight into a wall. I might fix this in the future.
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