Report as inappropriate.
Wildlife Simulation
There are 4 creatures and 3 plants in this simulation. each life form ages, reproduces and dies. The object of the simulation is, have the life form survive until age 2000.
1. Bear
2. Weasel
3. Camel
4. Mouse
5. Seed
6. Tree
7. Vegetable
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
1. Bear
- type: carnivore
- feeds: camel
- normal speed: 3
- max age ~ 500
- starvation limit: 20
- sense: 150px
- saturation: 15
* advantage: hunting speed: +2 (if a prey in its sense range gains +2 speed)
2. Weasel
- type: carnivore
- feeds: mouse
- normal speed: 4
- max age ~ 350
- starvation limit: 20
- sense: 150px
- saturation: 6
* advantage: hungry speed: +2 (if its hungry above %50 gains +2 speed)
3. Camel
- type: herbivore
- feeds: vegetable
- normal speed: 4
- max age ~ 500
- starvation limit: 24
- sense: 100px
- saturation: 15
* advantage: starvation limit +4
4. Mouse
- type: herbivore
- feeds: seeds
- normal speed: 6
- max age ~ 350
- starvation limit: 20
- sense: 100px
- saturation: 4
* advantage: runs away from carnivores
5. Seed
- type: plant
- max age ~ 200
- saturation: 4
* advantage: can reproduce up to 5 children
6. Tree
- type: plant
- max age ~ 1000
- saturation: 15
* advantage: has a very long life span.
7. Vegetable
- type: plant
- max age ~ 600
- saturation: 8
* advantage: has the second longest life span
Notes about the simulation:
----------------------------------
* Every creature can only reproduce once.
* Every creature hungers, hunts, tries to reproduce, ages and dies.
* If a creature passes the starvation limit, it dies.
* When hunting, a creature tracks nearby prey within its range of awareness. (sense)
* If a creature is not hungry (<%25), it does not hunt. this algorithm was added to preserve the population.
* If a creature is too old (>%90), its speed becomes 2. this algorithm was added to protect the younglings.
* If a creature is not very hungry (<%50) and if it has fed at least 3 times, it reproduces.
* Creatures randomly wander and bounce between borders.
* All life forms are randomly scattered every time the simulation is started.
* Number of creature's offspring is calculated with the formula: 1000/max_age_of_creature.
* Plants do not hunger or hunt.
* If a plant is not surrounded by 3 or more of the same kind of plant, it reproduces.
* A short info is displayed at top of the screen when you click on a living form.
* Camel_2_1 represents the first offspring of the second camel for example.
3998 views / 4 in the last 7 days
1 vote | 0 in the last 7 days
There is no HTML 5 translation of this scenario available.
View legacy version (requires Java plugin)
This scenarios uses Java features that are not available for use after conversion to HTML 5. Please try the legacy version, which requires the Java plugin to be installed.
Want to leave a comment? You must first log in.
2016/2/3
2016/2/4
2016/2/6
2016/2/8