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Max-FelixMax-Felix

2014/11/27

tell me what you think about it. i know, sometimes a way is not shown if you are too far away... if u like it, try this map xD //Kinda hard int x=11; int y=13; int dir=4; int map[][]={ {1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1,}, {1,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,1,}, {1,0,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,0,1,}, {1,0,1,0,0, 0,0,0,0,1, 0,1,0,0,1, 1,0,0,0,0, 0,0,1,0,1,}, {1,0,1,0,1, 0,1,1,0,0, 0,1,0,1,0, 0,0,1,1,0, 0,0,1,0,1,}, {1,0,1,0,1, 0,1,1,0,1, 0,0,0,0,0, 1,1,1,0,1, 1,1,1,0,1,}, {1,0,1,0,0, 0,0,1,0,1, 0,1,0,1,1, 1,0,0,0,1, 1,1,1,0,1,}, {1,0,1,1,1, 1,1,1,0,1, 1,1,0,0,0, 0,0,1,0,0, 0,0,0,0,1,}, {1,0,1,1,1, 1,1,0,0,0, 1,1,1,1,0, 1,1,1,1,1, 0,1,1,0,1,}, {1,0,1,1,1, 1,0,0,1,0, 1,0,0,0,0, 1,0,0,0,1, 0,0,1,0,1,}, {1,0,0,0,1, 1,1,0,1,0, 1,0,1,1,1, 1,1,1,0,1, 1,1,1,0,1,}, {1,0,1,0,0, 0,0,0,0,0, 0,0,0,0,1, 2,0,0,0,1, 1,1,1,0,1,}, {1,0,1,1,1, 1,1,1,1,1, 1,0,1,1,1, 1,1,1,0,1, 1,1,1,0,1,}, {1,0,0,0,0, 0,0,0,0,0, 1,0,1,0,0, 0,0,1,0,0, 0,0,0,0,1,}, {1,0,1,1,1, 1,1,1,1,1, 1,0,1,0,1, 1,0,1,0,1, 1,1,1,0,1,}, {1,0,1,1,1, 1,1,1,1,0, 0,0,0,0,1, 1,0,1,0,0, 0,0,1,0,1,}, {1,0,1,0,0, 0,0,0,1,0, 1,1,1,0,0, 0,0,1,1,1, 1,0,1,0,1,}, {1,0,1,1,1, 1,0,1,1,0, 0,0,1,1,1, 0,1,1,0,0, 0,0,1,0,1,}, {1,0,0,0,0, 0,0,0,1,1, 0,1,0,0,0, 0,0,1,1,0, 1,0,0,0,1,}, {1,0,1,1,1, 0,1,0,0,0, 0,1,0,1,1, 1,0,0,0,0, 1,0,1,0,1,}, {1,0,1,1,0, 1,1,1,1,1, 0,1,0,1,1, 0,0,1,1,0, 0,0,1,0,1,}, {1,0,1,0,0, 0,0,1,0,0, 0,0,0,1,0, 0,0,1,1,0, 1,0,0,0,1,}, {1,0,1,1,1, 1,0,1,1,1, 0,1,0,1,1, 1,1,0,1,0, 1,1,1,0,1,}, {1,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,0, 0,0,0,0,1,}, {1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1, 1,1,1,1,1,} }; ty for any help, comments or ideas
Max-FelixMax-Felix

2014/11/27

wait, are you able to download the programm and out in the new map? if not, how can i do that?
Max-FelixMax-Felix

2014/11/27

put*
Super_HippoSuper_Hippo

2014/11/27

Update the scenario and check the "publish source code" box bottom left to make it downloadable. You can also make a world with buttons to choose the map and create the map then.
Max-FelixMax-Felix

2014/11/27

ok, thank your for the tipps, i start working... :)
A new version of this scenario was uploaded on Thu Nov 27 14:22:16 UTC 2014
UNDEAD_DCUNDEAD_DC

2014/11/27

maybe make it so u can see 2 blocks forward if possible Nice game btw maybe add a back button to
A new version of this scenario was uploaded on Thu Nov 27 14:58:52 UTC 2014 Now with a back button (s) turning the characker by 180° currently working on: -seeing corners far away -map choosing
DalvengyrDalvengyr

2014/11/27

S key for turn around is even more confusing. Make it works for backward moving.
Max-FelixMax-Felix

2014/11/27

ok just a second :D
A new version of this scenario was uploaded on Thu Nov 27 15:29:39 UTC 2014 Now with a back button (s) walking 1 block backwards (same as w walks foreward) currently working on: -seeing corners far away -map choosing
Max-FelixMax-Felix

2014/11/27

newest news: i can see corners 1 square further then till now in one direction yet :D update soon
A new version of this scenario was uploaded on Thu Nov 27 17:17:52 UTC 2014 You now see corners further away, but some just open if your close enough. working at: -map choosing
A new version of this scenario was uploaded on Thu Nov 27 17:19:07 UTC 2014 You now see corners further away, but some just open if your close enough. (+ source code) working at: -map choosing
A new version of this scenario was uploaded on Thu Nov 27 18:16:07 UTC 2014 now with all information in the README file (or at scenario informations)
A new version of this scenario was uploaded on Thu Nov 27 18:41:59 UTC 2014 -now even finds the last picture (xD) -put in a bigger map for longer fun or aggressions or what ever
Max-FelixMax-Felix

2014/11/27

currently working on a random generated map...
lordhersheylordhershey

2014/11/28

Reminds me of the Ultima 1,2, and 3 dungeons.
JetLennitJetLennit

2014/11/28

You should have an indicate as to which direction you are facing
UNDEAD_DCUNDEAD_DC

2014/11/28

Nice. and yes what JetLennit said should be very usefull Keep up the good work!
Max-FelixMax-Felix

2014/11/28

nice idea, ty for helping me :D btw the random map will need some time...
A new version of this scenario was uploaded on Fri Nov 28 14:23:12 UTC 2014 Now you can find a compass!! direction is then shown in the upper left corner (for testing etc. you just have to walk foreward to get it :D)
Max-FelixMax-Felix

2014/11/28

nice sound, eh? :P
Max-FelixMax-Felix

2014/11/28

ill update the sounds too soon :P
A new version of this scenario was uploaded on Fri Nov 28 16:49:47 UTC 2014 now with pre-game instructions and a new picture if you made it out. also changed the exit (ill upload an other map tomorrow).
A new version of this scenario was uploaded on Fri Nov 28 18:13:45 UTC 2014 New graphics (tell me if you want the old ones back)
A new version of this scenario was uploaded on Fri Nov 28 18:42:26 UTC 2014 Added a teleporter ( bad graphics, will be updated), take care, theres no going back!
A new version of this scenario was uploaded on Mon Dec 01 19:09:30 UTC 2014 -New Warp-Graphic -New: Minimap!! -Changed location of the exit Still in work so keep checking for updates
Max-FelixMax-Felix

2014/12/1

soon i will update a mega map with 100x50points (98x48 w.o. walls)!!!!! test your relaxedness (my english :P)
A new version of this scenario was uploaded on Mon Dec 01 21:12:53 UTC 2014 The ultimate-mega-map is out! 100x50 dont hasetate testing tell me how long it took :D
Max-FelixMax-Felix

2014/12/1

(tipp: if you get the minimap, gj, but thats only 1/4 of the whole way to exit and you have to turn completly :))
Super_HippoSuper_Hippo

2014/12/2

Well, I was completely lost, so I looked at the source code to find the mini map. Then I went to the position of the warp. I think the warpdestiny should be the position of the other warp in the map. As it is right now, you get teleported to the position of the first warp, so you don't move at all. This way you can't reach the exit or do I have to do something else? Btw, to everyone who loses track in the map source code: Press Ctrl+F and type in "0". Then all 0 will be visible and you can find your way. ;) It would be funny to have something like a summary. So you can look up what route you took. Maybe after reaching the exit. To do this, you could create an image and draw a colored line every time you move. And then, when it is needed, you display that image.
Max-FelixMax-Felix

2014/12/2

nice idea to follow the route, ill try to do this later... but you shold be able to get to the exit. soon ill upload a new map with items and a real minimap^^
A new version of this scenario was uploaded on Tue Dec 02 18:05:58 UTC 2014 -different graphics -added items -added menu
Max-FelixMax-Felix

2014/12/2

-real minimap (didnt write this yet)
Super_HippoSuper_Hippo

2014/12/3

If you use the TNT to North or West at the beginning, the scenario stops.
Max-FelixMax-Felix

2014/12/4

wait what? normally u cant use it to the outer walls, must be a bug...
Super_HippoSuper_Hippo

2014/12/4

Hm, interesting, now it works as it should. I don't know why the scenario stopped yesterday...
Entity1037Entity1037

2014/12/4

It's so disorientating. O.o
Max-FelixMax-Felix

2014/12/10

Check this one out to learn makeing your own game: http://www.greenfoot.org/scenarios/12852 all steps are explained in the source-code i learned it too and then i make that one :D
lordhersheylordhershey

2015/2/25

Still able to blow my way out of the maze to get an array index out of bounds exception.