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Comments for General Point's Tank

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rrose5rrose5

2014/7/8

running over people is very efficient >:D You should also add a cartoon blood splatter animation it would be cool looking.
A new version of this scenario was uploaded on Tue Jul 08 05:43:55 UTC 2014 0.2.2 -Bug fixes -Can now shoot while moving backwards -Slightly more difficult -Improved lag
A new version of this scenario was uploaded on Tue Jul 08 18:10:39 UTC 2014 0.3 -Soldiers are now innaccurate, making running them over more difficult, (can not easily dodge), and making shooting them easier, (less bullets will hit you) -Many major bug fixes
A new version of this scenario was uploaded on Tue Jul 08 18:13:19 UTC 2014 0.3 -Soldiers are now innaccurate, making running them over more difficult, (can not easily dodge), and making shooting them easier, (less bullets will hit you) -Many major bug fixes
A new version of this scenario was uploaded on Wed Jul 09 01:47:45 UTC 2014 0.4 -Rocket launcher enemies! Their rockets follow you for a short time, explode the rockets by shooting them or waiting for them to self-destruct -Enemies group less -Can now fire with mouse -Bug fixes
dan11dan11

2014/7/9

Forgot to add in last update that health no longer regenerates; you must find health packs!
TehRyanTehRyan

2014/7/9

You should add a delay tick, to delay your shots becuase you can really just keep clicking as fast as you can and shoot! you could make a tick += 1 and when the tick = 50 you can click, its slightly more realistic, and to counteract the slower shooting you could add an explosion that the shell hits (only when it hits the ground) and the explosion can kill more then one enemy. just my 2 cents! Ryan
dan11dan11

2014/7/9

Yeah, the enemies use that system to shoot, but I think semi-auto for the player is fair. I didn't want people just holding down a key at all times and it firing every 50 counts. However, I may add other weapons in the future that do that. Currently, I am trying to balance running enemies over and shooting them. Do you think it would be better if I went back to just space bar? You couldn't really shoot as fast then, as you would have to use your thumb, or take your other hand off the mouse. Thanks for the feedback!
A new version of this scenario was uploaded on Wed Jul 09 17:59:09 UTC 2014 0.4.1 Enemy improvements including: -They don't keep moving towards you when they get close -Their shots are much less predictable, especially in groups, (no volley fire) -They fire faster when about to be ran over -The difficulty is lower to start, but increases faster 0.4.1 Enemy improvements including: -They don't keep moving towards you when they get close -Their shots are much less predictable, especially in groups, (no volley fire) -They fire faster when about to be ran over -The difficulty is lower to start, but increases faster -More edge of map fixes
imacatimacat

2014/7/10

This is really very cool!!!!!
dan11dan11

2014/7/10

Thanks!
TehRyanTehRyan

2014/7/10

I would stick with the space control for shooting, I think it would be easier to use
TehRyanTehRyan

2014/7/10

And if you need help with your game I could try to work on other features (sounds etc, to add depth) you can still publish the game, I would be more then happy to help!!
dan11dan11

2014/7/10

Right now you can use either. I showed to someone and they said mouse would be easier, so now you can choose. As for sounds, I had them, but greenfoot isn't too fond of fifty gunshots noises at the same time. :( It caused tons of lag and eventually an error message.
Mint_GreenieMint_Greenie

2014/7/11

Do you need help with the game? I'd be happy to help!
A new version of this scenario was uploaded on Fri Jul 11 20:36:52 UTC 2014 -0.4.2 -A couple new animations -Minor changes
TehRyanTehRyan

2014/7/12

hmm i have sound in my outbreak defence scenario. it dosent cause lag for me at this point?
dan11dan11

2014/7/12

I have sound on a couple of my scenarios too. But in this one, there may be fifty shots at once, which causes terrible lag with sound. It makes it unplayable.
TehRyanTehRyan

2014/7/12

what kind of sound files are they? or you could only make the gun on ur tank shootable once every 5 ticks so lag would be alot less
dan11dan11

2014/7/12

The tank gun isn't the problem, it's the enemies. The files are .wav. As I mentioned before, I prefer semi-auto for this game, as it makes the game require more skill than simply holding a button down and having it fire every five counts. I could make sounds for the tank only, but that would seem strange.
TehRyanTehRyan

2014/7/12

hmm, you could try to make a new class that makes the sound when the tank is in range. so that the sound would not be running all the time, and you should add it so that the enemys move around randomly and ONLY turn towards if theirs in range of the tank. it looks a tad flat when the enemy is allways moving and turning towards the tank.
dan11dan11

2014/7/12

It's supposed to be like a horde of enemies. If they didn't turn towards you, you could run them over one by one. When they all turn, they surround you, which was one of the things I was trying to do in this game. Also, the sound lag comes when a large group of enemies are on screen, and then all start to fire. Currently, the enemies only fire when they are on screen.
TehRyanTehRyan

2014/7/12

ok, i get the sorrounding by enemys. But hmm i understand the problem. I think i have a way to fix it so its just not one sound played over, causing lag. but can explain how to do it XD
lordhersheylordhershey

2014/7/12

Try creating a static instance of the sound that all of the enemies use.
dan11dan11

2014/7/12

Thank you @lordhershey! The next version will have sounds.
A new version of this scenario was uploaded on Sat Jul 12 23:31:14 UTC 2014 0.5 -Sounds! -FPS counter(should be 57-63) -New shrubs
TehRyanTehRyan

2014/7/13

Add a tank driving sound and a running over bush sound. You should also add classes that are buildings (things you can go through)
TehRyanTehRyan

2014/7/13

Cant** not can
A new version of this scenario was uploaded on Sun Jul 13 03:16:43 UTC 2014 0.5.1 -New sound effect -New shrubs
TehRyanTehRyan

2014/7/15

Also somthing more to add acceleration. you could have the move += 1 until it reaches its max speed (lets say 10) so then once move = 10 then move +=0 and if the key is realeased move decreases by 2 until it reaches 0 (this would add a sort of physics to the game and make it more interesting to play)!
ArtyoumArtyoum

2014/8/10

How do you get your frame rate to stay up as you are scrolling, mines just drops rapidly. Also, how do you get the frame rate? Thanks.
sengstsengst

2014/8/12

Really cool game!
dan11dan11

2014/8/13

@Artyoum The scrolling is more of an illusion than actual scrolling across the world. All objects simply move when you hold w or s. When they hit the edge, they disappear but keep track of where they would be. When their x and y are within what the screen can show they reappear. The FPS is a support class in the "Reusable actors and support classes" collection
ArtyoumArtyoum

2014/8/13

@dan11 thank you for your comment, I have already fixed the issue with my scrolling world with the help of danpost and am able to keep a frame rate of 61 frames on average on a map by the size of 2500x2500. If you want to use that code due to any circumstance, feel free to do so. Cheers!
alikhanalikhan

2014/11/13

i am making a tank game i have made my tank, it can move and shoot, now i want to know how to add other enemy tanks that can fire back at you.
A new version of this scenario was uploaded on Sun Nov 16 01:48:23 UTC 2014 0.6 -MINE BOTS!!! If you run into them, they blow up -Minor balancing changes
dan11dan11

2014/11/16

@alikhan A great place to find someone to help you would be the "Discuss" part of Greenfoot. That way, you can post code, and others can post code to help you. If you post in "Discuss", myself or someone else may be able to help you.
alikhanalikhan

2014/11/18

ive done that a few times but no ones helping :(
dan11dan11

2014/11/18

@alikhan post the code on "discuss" as well as what you want to do. Most people will only help if they can see what you have; they don't want to write all your code for you. Also, their are many scenarios on Greenfoot where you can view the code. I would recommend looking at those scenarios. Again, post what you have in "discuss" so people can know what exactly you need help with.
A new version of this scenario was uploaded on Thu Nov 27 02:44:27 UTC 2014 0.6.1 -Sound and graphics changes -Enemies are now concealed by shrubs -Edge of world bug fix
A new version of this scenario was uploaded on 2014-12-21 06:58:52 UTC Christmas Theme! -Merry Christmas! -Will revert to original them Jan. 10
A new version of this scenario was uploaded on 2014-12-21 07:01:24 UTC Christmas Theme! -Merry Christmas! -Will revert to original theme Jan. 10
A new version of this scenario was uploaded on 2014-12-21 07:03:40 UTC Christmas Theme! -Merry Christmas! -Will revert to original theme Jan. 10
songolekorsongolekor

2014/12/21

Nice Project, i like to learn it :) ++++++++++++++++++++++++++++++++++++++++++++++++++++ I am a newbie in Greenfoot, and I need suggestions or feedback for the development of my project. thanks :) dont forget to visit my scenarios: http://www.greenfoot.org/scenarios/12903 http://www.greenfoot.org/scenarios/12875
A new version of this scenario was uploaded on 2014-12-21 22:02:37 UTC 0.6.2 -Bug fixes -Can now move foward and shoot Also made it more Christmas themed
fejfofejfo

2014/12/22

is a score of 58 good ?
dan11dan11

2014/12/22

I've only seen myself and a few other people play it, so I'm not entirely sure, (hopefully I'll add high scores soon). I think if you are killed by mine bots, you had a good game. Mine bots appear at 100. My favourite strategy is to drive circles around the enemies until they are tightly packed, and then shoot them all at once. Before rocket launchers appear (50), you can probably get away without using your gun at all, and just running them all over. :)
dan11dan11

2014/12/22

As mentioned, my high score is 435... but I programmed it so I have a huge advantage.
A new version of this scenario was uploaded on 2015-02-01 01:08:21 UTC 0.6.3 -Graphics changes -Reverted to original theme
A new version of this scenario was uploaded on 2015-02-01 06:18:25 UTC 0.6.4 -Moved scoreboard so it can actually be seen again. :/