I am level 38 now and a bit bored. After reading the two pages of help, I had high expectations but I the game disappointed me a bit. I have hundreds of millions of troops and nothing is dangerous anywhere. It is always the same, going from village to village and collect more and more gold/lumber/iron.
@Super_Hippo thanks for your feedback, do you have any suggestions? Like I said I'm not entirely done with it either.
A new version of this scenario was uploaded on Fri Apr 11 23:20:27 UTC 2014
After the first comment I quickly came up with home village invasions. I didn't update the help, but after certain levels (5, 10, 25...etc.) your village gets invaded. I also increased the max level of Mystery Villages by one. I didn't initially include Mystery Villages in the help, but the way they work is that they randomly appear and have a random village level, but you won't know their level or population until you attack (and win).
I admittedly didn't do much to change it yet. I'm also thinking of giving you lives, so that if you lose any battle you lose one life and if you lose all your lives you have to start over (right now you can lose an unlimited amount of times and the only negative effect is that you lose all your troops).
Correction in the update message: I said "I didn't initially include Mystery Villages in the help," well I reread the help and I called them "Evil Castles" there. Also besides raising their max level, the percentage chance of them showing up raises after each invasion. I also forgot to mention that after lvl 100 (and my best was 72 before I lost all my troops and quit) there are no more invasions and the villages don't get any harder, but the max level of the Mystery Villages is 10 (higher than player village animation level) and they have a 100% chance of showing up (one in every level). I didn't feel the need to create events after level 100 (yet [until I get past that level myself] or unless someone asks).
A new version of this scenario was uploaded on Sat Apr 12 22:50:09 UTC 2014
Expansion: Magic.
Added a new building (Arcane Forge) which lets you use magic. I also added a feature to allow you to play original version (in case you don't like the magic addition).
The Help pages should be updated too.
Still haven't gotten around to adding lives yet, but that and more to be added (as I come up with more ideas and I'm open to suggestions too).
A new version of this scenario was uploaded on Sat Apr 12 23:21:52 UTC 2014
Fixed bug I just saw where barracks, archery, and castle tools get placed in wrong position after dragged with mouse.
I think there is a lot going for it so far. Differing the battles some how might be a good idea, as to how I am not sure. Might do something like, being able to split troops into squads and have some rts interaction. Or you could find an emulated copy of the computer game "Ancient Art of War" or "Ancient Art of War at Sea" both made by Broderbund Software and use the interaction of giving our troops some generic strategies while they battle so depending on the command you give greatly affects battle outcome. Something like that.
@lordhershey11 Thanks for the advice, I will try to reform battles (but I don't promise anything, anytime soon) and since you mentioned "Ancient Art of War at Sea" I thought that sea battles might be interesting to have too.
One step at time, it is very easy for feature creep to burn out a promising project.
A new version of this scenario was uploaded on Fri Aug 22 21:56:22 UTC 2014
The game help button now opens up an html file and there is only one help button.
So apparently when I shared the game, it left out the html file included in the same file as all the classes (I thought it'd automatically include it), anyway to fix this?
A new version of this scenario was uploaded on Wed Aug 27 00:48:48 UTC 2014
Finally fixed the help button that messed up in the last update.
A new version of this scenario was uploaded on Thu Aug 28 14:31:11 UTC 2014
I added a new battle system to the game. You can now put your swordsmen and archers into groups that are used to battle on a grid battle field. The swordsmen and archers are more balanced in the new battle system so I also decreased the gold requirement to train archers, but increased the iron and wood requirement for both units.
@NikZ for one did you read the help? Second of all were you using the new battle system or the old? and if you were using the new, did you put any of your trops into groups using the buttons labeled G1, G2...?
A new version of this scenario was uploaded on Fri Aug 29 16:08:30 UTC 2014
Bug Fix: apparently when I decided to change the required resources for the archer and swordsman, I changed the test statement instead of both the test statement and the subtracting resources statements.
A new version of this scenario was uploaded on Mon Sep 01 04:13:21 UTC 2014
I fixed more of the bugs discovered.
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