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Greenfoot back

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Nitrouspiggy presents ...



Ever wished you could launch slow, oval bullets at a badly drawn zombie? Now is your chance!
The game is at an early alpha stage, it is by no means finished yet.
Any suggestions / "constructive criticism" are welcome.

FPS class from Michael Berry (mjrb4).
Original Scoreboard and SmoothMover classes imported from greenfoot's library.

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3 votes | 0 in the last 7 days

Tags: mouse game shooter arcade zombie

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Well sir, I understand you are making a lot of updates as I can see, but If you need help with some things, I can definitely help. I don't think pausing between each wave would be that hard if you just keep a variable in the world or something like that keeping track of the changes in waves. And for the pause thing, if you haven't figured it already, theres ways to only detect one touch. I won't detail it unless you want me to. I'd be glad to help you in anything you need


I've worked around the pause thing, ATM I'm working on all the userinfo stuff. I may postpone this update seeing as theres quite a lot i want to do with it. Highscores and settings are already coded and working though (not that the settings do anything yet).


I'll work an a music player another time, because i don't want to store the music directly in my file for means of space saving. Instead it will just be hotlinked, allowing you to skip through a number of tracks and possibly link your own.
A new version of this scenario was uploaded on Sun Feb 16 17:04:38 UTC 2014 +Improved pausing the game +Losing screen massively improved +Highscores implemented and functional +How to play works +Settings implemented but not yet doing anything +Added sliders in the settings screen +Base for music included but not yet functional, Please suggest music that will fit this game.
A new version of this scenario was uploaded on Sun Feb 16 17:06:37 UTC 2014 -Removed the 8MB of useless stuff I left in the folder, was wondering why it took so long to upload. Oops :)
A new version of this scenario was uploaded on Mon Feb 17 18:00:51 UTC 2014 +Added scoreboard(s) +Revamped losing screen again
A new version of this scenario was uploaded on Tue Feb 18 19:43:17 UTC 2014 +Added menu background +Tweaked menu items -Removed the menu circles


Yeah just ignore that extra bracket for now, It's not worth an update.
A new version of this scenario was uploaded on Thu May 15 16:28:58 UTC 2014 So I came back to this after 3 months and realised I was almost ready to update. So, um, here it is! + New scoring system - scores now based on kills The game will automatically clear your score upon launch. + New menu UI + New losing screen UI + New ingame UI + New weapon - press MOUSE2 to launch an energy pulse, killing all enemies on screen. + If you cheat, your score won't be logged. The sound is very nearly complete, I just need to figure out what to do about music - I'd like to have some, but can't really be bothered to make a track just for this. I'll have a go now and see what I can come up with but there's no guarantee.


If everyone who played this before the update could log back in at least once, then the new scoring system will work nicely.,

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