It just said that I lost the connection to you after beginning the game (you probably left or something). I clicked on someone who was not online then and the same message was on top of the screen. (The message that said that I lost the connection to you.)
Great game!
Btw, I lost the first game because I did not read the introduction really careful so I did not know how to turn the ships. ;)
A new version of this scenario was uploaded on Sat Dec 14 21:23:41 UTC 2013
Still testing user list sorting buttons
That's cool that you can see the ships afterwords. Also, bourne, do you have something that lets you see everyone's ships? I know I would put something like that in my scenario :P
@FlyingRabidUnicornPig, no there is no cheat. You can check the source. Guess I need to add that to the description. Danpost has already made a similar comment.
Could anyone who gets online here (until bourne updates the game to have chat) if they could get on this? http://www.greenfoot.org/scenarios/10302
It would make mid/post game chat easier without commenting on this scenario
nice game bourne, but good to see you really dont cheat. i didnt really expect this, but still nice
A new version of this scenario was uploaded on Mon Dec 16 00:16:33 UTC 2013
(I've locked you all from running the scenario) Testing after-match messaging and optimizations.
A new version of this scenario was uploaded on Mon Dec 16 00:32:55 UTC 2013
(I've locked you all from running the scenario) Testing after-match messaging and optimizations.
A new version of this scenario was uploaded on Mon Dec 16 00:44:08 UTC 2013
(I've locked you all from running the scenario) Testing after-match messaging and optimizations.
A new version of this scenario was uploaded on Mon Dec 16 00:49:23 UTC 2013
(I've locked you all from running the scenario) Testing after-match messaging and optimizations.
A new version of this scenario was uploaded on Mon Dec 16 01:05:09 UTC 2013
(I've locked you all from running the scenario) Testing after-match messaging and optimizations.
A new version of this scenario was uploaded on Mon Dec 16 01:21:27 UTC 2013
(You may now run the scenario again)
After-match instant messaging added.
Some bug fixes and optimizations.
By the way, the list of users has been intentionally reset. And message length is 150 characters. Also a sent message must complete, before sending another (takes maybe a second)
A new version of this scenario was uploaded on Mon Dec 16 04:38:17 UTC 2013
Bug fix
I have been working on a server and client class so you can program even better games using user info. This project has been inspired by you, because of your awesome battleship game! Plus I will actually be able to work on it today, because I am finishing my exams today!
Anyone want to play? I will be on throughout the day.
A new version of this scenario was uploaded on Mon Dec 16 19:28:56 UTC 2013
Fix: A user's game status should no longer falsely display 'R' when they are still in the game session you just left.
Last final finished! =)
Anyone new want to play a match?
A new version of this scenario was uploaded on Thu Dec 19 05:53:19 UTC 2013
Increased message length to 200.
Since backspace doesn't work when on mac, '\' acts as a backspace.
Refactored a bit of code.
A new version of this scenario was uploaded on Thu Dec 26 01:41:32 UTC 2013
Preparation for a project coming real soon
A new version of this scenario was uploaded on Sun Dec 29 03:49:32 UTC 2013
bug fix
A new version of this scenario was uploaded on Wed Jan 01 23:12:13 UTC 2014
List of users should be initially loaded and displayed before taking time to load userImages.
A new version of this scenario was uploaded on Wed Jan 01 23:24:17 UTC 2014
List of users should be initially loaded and displayed before taking time to load userImages.
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