There's a pattern in them, if you switch a switch, and it turns on the wrong parts, just switch it off. Hm, maybe it's too much switches to remember?
I'll make it easier then, maybe less switches?
How are the other maps though?
This game is really well done. I at first was frustrated by the room with many switches, but it was satisfying to finally beat it. One problem I do have with that level is that every time you die you have to sit through the long conversation at the beginning. Some levels don't have that, and it is better. That said, I like all this plot exposition and think the conversations are interesting. It's just that it would be nice if they could be skipped even faster after being read or something.
@erimaxbau
thanks, I'll add a skip feature real soon.
@jesusgeek94
There's a mp3 java player called jlayer. All I did was import it and implement it to work with greenfoot.
A new version of this scenario was uploaded on Tue Dec 01 03:47:18 UTC 2009
Okay, I have fixed a couple of bugs, but more importantly, you can skip now. Also, just to let people knoow, you can load up the menu any time you wish by pressing Esc.
A new version of this scenario was uploaded on Tue Dec 01 06:12:54 UTC 2009
Thanks for pointing out the bug.
Were you refering to the level where the switches turn into a grid? Because that's the only one I can think of where that can occur. Also, how'd you get into the glitch? Like, does it happen when the character is boxed in all 4 directions? Or maybe, when the walls are too close to each other and the character tries to jump off the walls?
Oh I think I found out where that bugs occur.
plcs, is it when you fall through a crack between two switches, and then you can't get back up through the same hole?
A new version of this scenario was uploaded on Wed Dec 02 05:16:18 UTC 2009
More bug fixes again. Game pausing and accessing the menu won't break the game when you try to pause while the game is already paused.
I tried to fix plcs's bug, .. and I think it's fixed now, so let me know. The fix kinda changed the entire movement a tad bit, (it's not bad though, it just makes it harder to glitch and stuff, and it also makes it harder to jump "through" things.).
A new version of this scenario was uploaded on Wed Dec 02 05:35:39 UTC 2009
A new version of this scenario was uploaded on Fri Dec 04 23:58:11 UTC 2009
Thanks for letting me know. I've fixed it.
Also, the load game code is now shown at the top right corner when you enter the ingame menu by pressing esc.
I also fixed the levels after b8.
Just wondering, how far have you guys played on this game? Have you gotton to the part with the logic gates?
I haven't done half the levels because it's horribly slow. I'm hoping to play this game when I get my Linux graphics drivers working.
And here's something I found:
http://en.wikipedia.org/wiki/Midori_browser
Ah I see, I'll try to get more maps out so by the time you get it working, maybe you'll be able to play through without waiting for updates XD.
So people do look up on where I thought up of the name xD. The translation of this game would literally be "Green World" lol. But saying green world sounded plain, so I changed it to something foreign.
Thanks spaceblue.
Just wondering, is anyone having trouble reading my source code? I tried to make it as clean and efficient as possible so its easy myself and others to read.
Found a glitch... unless it was just somthing not added in yet, but when you reach the first level that is cold and you're supposed to get a call from Eric. It'll freeze (no pun intended) if you are healing in a light when Eric calls.
Ah xD. Sorry about that. I placed the wrong map down. I'll fix it real soon, after I get some more maps in because !A||B map would be as far as I programmed so far.
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