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Greenfoot back

Comments for Midori World

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kenshinakhkenshinakh

2009/11/28

There's a pattern in them, if you switch a switch, and it turns on the wrong parts, just switch it off. Hm, maybe it's too much switches to remember? I'll make it easier then, maybe less switches? How are the other maps though?
MTKMTK

2009/11/28

They're pretty good.
erimaxbauerimaxbau

2009/11/28

This game is really well done. I at first was frustrated by the room with many switches, but it was satisfying to finally beat it. One problem I do have with that level is that every time you die you have to sit through the long conversation at the beginning. Some levels don't have that, and it is better. That said, I like all this plot exposition and think the conversations are interesting. It's just that it would be nice if they could be skipped even faster after being read or something.
Jesusgeek94Jesusgeek94

2009/12/1

how did you get mp3 files to play....?
kenshinakhkenshinakh

2009/12/1

@erimaxbau thanks, I'll add a skip feature real soon. @jesusgeek94 There's a mp3 java player called jlayer. All I did was import it and implement it to work with greenfoot.
A new version of this scenario was uploaded on Tue Dec 01 03:47:18 UTC 2009
kenshinakhkenshinakh

2009/12/1

Okay, I have fixed a couple of bugs, but more importantly, you can skip now. Also, just to let people knoow, you can load up the menu any time you wish by pressing Esc.
A new version of this scenario was uploaded on Tue Dec 01 06:12:54 UTC 2009
plcsplcs

2009/12/1

Slight problem on B2, I can get myself stuck between two switches ... That will be hard to fix for all cases ...
kenshinakhkenshinakh

2009/12/1

Thanks for pointing out the bug. Were you refering to the level where the switches turn into a grid? Because that's the only one I can think of where that can occur. Also, how'd you get into the glitch? Like, does it happen when the character is boxed in all 4 directions? Or maybe, when the walls are too close to each other and the character tries to jump off the walls?
kenshinakhkenshinakh

2009/12/1

Oh I think I found out where that bugs occur. plcs, is it when you fall through a crack between two switches, and then you can't get back up through the same hole?
A new version of this scenario was uploaded on Wed Dec 02 05:16:18 UTC 2009
kenshinakhkenshinakh

2009/12/2

More bug fixes again. Game pausing and accessing the menu won't break the game when you try to pause while the game is already paused. I tried to fix plcs's bug, .. and I think it's fixed now, so let me know. The fix kinda changed the entire movement a tad bit, (it's not bad though, it just makes it harder to glitch and stuff, and it also makes it harder to jump "through" things.).
A new version of this scenario was uploaded on Wed Dec 02 05:35:39 UTC 2009
A new version of this scenario was uploaded on Fri Dec 04 23:58:11 UTC 2009
kenshinakhkenshinakh

2009/12/5

Barely made it in. XD.
kenshinakhkenshinakh

2009/12/5

This game is not done yet by the way, so I'll have to finish the rest over the months.
A new version of this scenario was uploaded on Sat Dec 05 00:30:38 UTC 2009
kenshinakhkenshinakh

2009/12/5

The contest is over, but for those who play this game, the latest update fixes the gliched level at tthe end. it also adds new load game codes.
MTKMTK

2009/12/5

I thought that there is still just over an hour remaining since now.
kenshinakhkenshinakh

2009/12/5

Really? I thought it's already Saturday in England, which would be the end.
MTKMTK

2009/12/5

I got confused, I think I'm wrong.
kenshinakhkenshinakh

2009/12/5

Lol i see. Now to wait for the judges to review the scenarios... It makes me nervous all the time.
A new version of this scenario was uploaded on Sat Dec 05 01:15:40 UTC 2009
TheJHTheJH

2009/12/5

There is a little graphical bug: When Mido is crouching, there's a white pixel behind him.
MTKMTK

2009/12/5

I kept seeing that too, I forgot to tell.
A new version of this scenario was uploaded on Sat Dec 05 17:51:53 UTC 2009
kenshinakhkenshinakh

2009/12/5

Thanks for letting me know. I've fixed it. Also, the load game code is now shown at the top right corner when you enter the ingame menu by pressing esc. I also fixed the levels after b8. Just wondering, how far have you guys played on this game? Have you gotton to the part with the logic gates?
MTKMTK

2009/12/5

I haven't done half the levels because it's horribly slow. I'm hoping to play this game when I get my Linux graphics drivers working. And here's something I found: http://en.wikipedia.org/wiki/Midori_browser
kenshinakhkenshinakh

2009/12/5

Ah I see, I'll try to get more maps out so by the time you get it working, maybe you'll be able to play through without waiting for updates XD. So people do look up on where I thought up of the name xD. The translation of this game would literally be "Green World" lol. But saying green world sounded plain, so I changed it to something foreign.
spacebluespaceblue

2009/12/5

I like your logic gates.
kenshinakhkenshinakh

2009/12/5

Thanks spaceblue. Just wondering, is anyone having trouble reading my source code? I tried to make it as clean and efficient as possible so its easy myself and others to read.
MTKMTK

2009/12/6

I got graphics drivers working but these scenarios are still just as slow :( I'll have to find the real problem here.
kenshinakhkenshinakh

2009/12/6

Hm. I hope you get it fixed soon, have you tried installing a different java?
kenshinakhkenshinakh

2009/12/6

Hm. I hope you get it fixed soon, have you tried installing a different java?
A new version of this scenario was uploaded on Thu Dec 10 00:45:45 UTC 2009
HillshireHillshire

2009/12/11

Found a glitch... unless it was just somthing not added in yet, but when you reach the first level that is cold and you're supposed to get a call from Eric. It'll freeze (no pun intended) if you are healing in a light when Eric calls.
HillshireHillshire

2009/12/11

Never mind It's just when he calls that it freezes/stops.
HillshireHillshire

2009/12/11

Im sorry I just didn't see the phone... perhaps a more noticable sound for the phone?
kenshinakhkenshinakh

2009/12/11

Ah I see, thanks for letting me know. I'll make the phone much more noticeable then, maybe a screenwide pulse in addition to a different sound?
spacebluespaceblue

2009/12/12

Is the !A||B logic gate impossible? Eric keeps on saying that Mido messes up.
kenshinakhkenshinakh

2009/12/12

Ah xD. Sorry about that. I placed the wrong map down. I'll fix it real soon, after I get some more maps in because !A||B map would be as far as I programmed so far.
ZergZerg

2009/12/24

Congratulations! A very nice job indeed
YoinkinatorYoinkinator

2010/2/8

Area B is evil :(
AndresAndres

2010/3/1

have you gotten your prize yet?
Minion1Minion1

2012/12/22

Yesssss. This game rocks.
Lady-of-GamesLady-of-Games

2013/5/17

Totally cool.
Game/maniacGame/maniac

2013/6/4

This is amazing!
Entity1037Entity1037

2013/9/29

Why would you need to pre-render a live hologram??!?!?!?!?!!!!!
SullyFishSullyFish

2014/5/28

this is awesome