@Kartoffelbrot:
- World.centerTo(Actor) <- center world to actor
- World.setEndless(boolean) <-change endless state
- World.boundActor(int) <- make sure actor is visible (ni)
- Actor.isVisible() <- is Actor visible (ni)
- Greenfoot.requestFullscreen() <- make world fullscreen
and the 'FullScreen' button.
(PS: The use of ubounded worlds is required for 'Export to Android APK'; - for fitting into every screen/device size)
@pkramo:
Look under the 'Open in Greenfoot' button; this is a Greenfoot3D scenario. It will only run using Greenfoot3D.
Is the fullscreen also working when you export the scenario to a runnable jar file?
Because my fullscreens (http://www.greenfoot.org/scenarios/9164) only work when I upload the game or execute it in greenfoot.
And is there a way to download Greenfoot3D? I couldn't find one.
I tested it, its working in standalone jar, too ;
Greenfoot3D is a non official Greenfoot 3.0, with a lot of cool stuff ;)
A early beta version is available, somewhere in the discussion forum...
I already implemented the 3d World, and the EndlessWorld stuff;
I am currently working on 5MB scenario storage; Custom Controls; and 'Export to Android'
When i am done, the final Greenfoot3D will be released :)
A new version of this scenario was uploaded on Tue Dec 03 17:56:19 UTC 2013
GreenfootButton.class
Greenfoot.getSnapShot();
Greenfoot.requestFullScreen();
Check out the source code :D
A new version of this scenario was uploaded on Tue Dec 03 18:01:17 UTC 2013
GreenfootButton.class
Greenfoot.getSnapShot();
Greenfoot.requestFullScreen();
Check out the source code :D
(DOM Error while first upload :/ )
The snow is just for fun, because it's winter - even if its not snowing at the moment :D
Click on the snowflake on the top right corner to disable the snowflakes.
But the snow really shouldn't affect the scenario..
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