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Greenfoot back

lirki's Comments

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Pretty cool. Is there a particle grow limit because it looked as if it stopped after prob like 100-200.
lirkilirki

2009/12/17

I see no problem with online load time. Actually seems a bit faster to me.
lirkilirki

2009/12/16

What are the Greenfoot Feet for? Haven't ever been able to do anything with em. Also instead of ust disappearing maybe once you die it creates a new one at a random, from preset group of coords?
lirkilirki

2009/12/14

No problem I hope you'll continue this with more mazes but put them a little smaller, so they can be like a little brain-teaser to get a break from coding or other random work, also with a selection menu or play-through.
lirkilirki

2009/12/14

Really fun. The only thing I would suggestion is adding a constraint to allow more boxes and the top and bottom.
lirkilirki

2009/12/14

I can't figure out the numbers ATM but to get the X to scroll you'll need to add an ! in your public void setLocation(int x, int y, boolean X) to your if(X/ && yBound(y)*/) right before the X in MyWorld. It doesn't instanstly start scrolling right but once you go a little ways in it will and for going left you have to hit a little further out and then it will allow you to turn. Hopefully this gave you enough to fix the numbers on your own or for somebody else to but I'm not able to figure it out ATM and before I start screaming obscenities I'm going to call it a night, but I'll pick back up on it later.
lirkilirki

2009/12/14

I've almost got it just got a few more numbers to change. I'll post all the changes I made so that you can fix then upload.
lirkilirki

2009/12/14

Not really sure why it won't scroll for the X but I assume that there might be some conflicting code with the Y due to the fact that the screens shakes up and down when you move right/left. That's just my guess. I'll take another look later but that is what I would check if I were you.
Might just be the comp im using (don't think it is though) but the water pollution level causes a lot of lag.