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stylus

stylus

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Thank you both, I was able to figure out the problem thanks to this. :)
That is an odd bug. Unfortunately, restarting the game does not fix my issue. If you could share your code, I would be able to see what differs from mine and find a way to temporarily "pause" the game until the player presses a certain action. I think what's different is that mine directly goes into the one level while yours changes to a level select screen. Regardless, thanks again for the help.