This site requires JavaScript, please enable it in your browser!
Greenfoot back

delmar's Comments

Back to delmar's profile

delmardelmar

2008/11/23

This is oddly fascinating. I know it says at the top that it doesn't really change, but I had to stare for a while just to make sure...
delmardelmar

2008/11/23

Oh, one more thing: When I'm on my laptop, the world does not fit on my screen. Making the world a little less high would work better for laptops and other people with smaller screens.
delmardelmar

2008/11/23

Wow - this looks good! I had two situations when it crashed (once when I went into the tutorial-basics section, and when I first entered fighting mode), but both times I could just click Run again and it continued. Worked very well otherwise. Lots of work has obviously gone into this already - great stuff!
delmardelmar

2008/11/22

It's a start. It would probably feel more interesting if you made it a bit quicker (using the speed slider). Regarding adding asteroids: Have a look in your Space class. There is code where the rocket gets added. You need very similar code to create and add the asteroids. For example: Asteroid asteroid1 = new Asteroid(); and then you add it in a similar way to adding the rocket.
delmardelmar

2008/11/21

The addition of the time limit is good. The hard level isn't very hard, though. Maybe the cars could be faster in this level (instead of more cars). Or you should have less time.
delmardelmar

2008/11/21

This really needs some instructions. It's completely mysterious what you have to do.
Anything moving yet?
delmardelmar

2008/11/21

Nice, solid implementation of an old classic. I might like the side move to be a little quicker (and maybe the down arrow to rotate the other way instead of dropping), but otherwise it's very nice. Good work.
delmardelmar

2008/11/19

Hi Reag, There's a problem with the background image of your 'TestWorld'. Most likely the spelling in the 'setBackground' call in the TestWorld constructor uses different capitalisation than the file name on disk.