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You could use SmoothMover to allow movement with small rotations. You can import it by rightclicking onto the background of the class panel in Greenfoot and selecting 'Import'. Then just extend from it and you can use double coordinates.
You can also make that dot transparent, the collisions work nevertheless
Is it on purpose that the yellow point that is at the location of the mouse is visible?
Cool! Yeah, the actual finding of the packages folder is the main challenge for most people. I always try to tell them in the description a little bit.
Btw I'm also not very "good" at physics (as you can see by objects glitching through each other), but I am happy to see that some people appreciate the work that went into this. Kinda like your AI scenario I'm trying to create basics to acutally use in other games. That's also why I use packages.
Actually, it is all hand-coded purely for Greenfoot (maybe VS Code as editor sometimes ;-) ). I would guess that you said this because I use a lot of packages?
I guess so. You could upload the source code for me to understand;-)
You can actually do that with the raycast. You can basically do anything that can be done with normal collisions
I have coded that before, I can upload it if you are interested