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polle's Comments

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pollepolle

2008/11/2

I like this concept. Looking forward to see what else you planned for it!
pollepolle

2008/10/30

The drifting is almost fixed and it makes Hard much more playable. It now works as it should when firing the rocket in the forward direction, but if firing backwards (down arrow) the bug is still there.
pollepolle

2008/10/29

Some instructions: Use the arrow keys to move Use 'S' to jump. Use 'A' to shoot.
pollepolle

2008/10/29

Nice work kenshinakh! I still find the game a bit too difficult on hard, because of the way the drifting works. As I mentioned previously I think it is a minor bug in the calculation of the speed: When igniting the rocket, it seems like the rocket speeds up a bit in the direction the rocket is already drifting in (not the direction it is pointing). This means that when you are drifting towards an asteroid, turn around to speed up away from it, you will actually accelerate into the asteroid.
Fun game! I like the sound effects and the graphics are quite nice too. Now we just need more levels.
pollepolle

2008/10/21

Great idea!
pollepolle

2008/10/20

I think there is a bug in the Hard mode now. When igniting the rocket, it seems like the rocket speeds up a bit in the direction the rocket is already drifting in (not the direction it is pointing).
Are you going to enter this scenario to the CodePoint coding contest? It is a good start, and could turn out to be an interesting scenario.
pollepolle

2008/10/17

I have the same problems as mik mentions. Well, the asteroids count might be right but the space ship count seems a bit too high. I got to level 8. I think the acceleration might be a bit too high, and that the turning speed should be a bit faster. And, I just discovered that you can fly backwards as well - seems a bit weird, and might not be necessary if you get the acc. and turning speed right.