Yeah, I realized that was the case, which meant I removed it from the scenario. The problem was mainly caused by there being really large polygons, which are hard to sort (especially using the naive z-sorting algorithm I'm doing at the moment).
At the moment the colours are completely random. I'm going to get around to adding support for the .mtl files / textures and stuff soon. I'm quite happy with the keyboard/mouse control :)
To add to what I said in the update text, if anyone works out why the colours in the house are slightly bugged, I'll say in the description that you're freakin' awesome. But yeah, I have to go revise.
Of course! The entire idea for mine is from yours.
I've found a little bug, which I'm about to get round to fixing - it might affect yours too, I haven't checked. I've also added a lot of stuff, which will all come in the next update (just need to track down this pesky bug first).
I didn't get round to adding materials support, but I packaged up my rewrite into a new scenario with a basic model viewer + a head model I made in Blender. It's link is http://www.greenfoot.org/scenarios/7931 in case the code interests either of you (by either of you, I mean MatheMagician & Builderboy)
2013/4/28
3D Model File Loader
2013/4/28
3D Model File Loader
2013/4/28
3D Model File Loader
2013/4/28
OBJ file reader
2013/4/28
3D Model File Loader
2013/4/28
3D Model File Loader
2013/4/28
3D Model File Loader
2013/4/28
OBJ file reader
2013/4/28
OBJ file reader