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A group of hexagonal puzzles. Work-in-progress uploaded for comments/suggestions.
I started this one thinking it was going to be more useful than it turned out to be.
Demonstration of using actor objects as door (or portals) to different worlds. Location dependent.
The actors will all point toward the mouse at closest 45 degree angle. Simple code.
Just another user-controlled snake that roams the world and grows. Movement code in actor class.
Just a user-controlled snake that roams the world, and grows. Movement code in world class.
A demo illiustrating several things. A support Timer class (which is more of a delay timer or counter) is included.