You could always let the user choose between the 24 time zones, and adjust on choice. Doing that will always make it right. You could also add a button to switch Daylight Savings on and off; but, restrict it to only those time zones that use it.
I must agree that the corners are very glitchy (the ball passes through near the ends of the paddle, where you would [i]expect[/i] the ball to bounce).
Looks like you got it! Good job. How about another challenge? If you are up to it, add a timer and a move counter and display the results after game completion. Maybe even devise a scoring system and display the score also (devising a decent scoring system that works fairly evenly for each level is the challenging part).
A character contains two bytes (or 16 bits). Therefore the limit would be 65'535 (2^16-1). See the page on Primitive data types in the java trails at http://docs.oracle.com/javase/tutorial/java/nutsandbolts/datatypes.html
2012/9/13
Clock
2012/9/13
Pong Trial
2012/9/13
Image Creator
2012/9/12
Lana's House
2012/9/12
Private Messaging
2012/9/11
Lana's House
2012/9/11
Simple Puzzle Game
2012/9/9
String Storage
2012/9/9
Private Messaging