Thank you! :)
a) I haven't published the source code, so you're not able to download it! But if you want to get the code, I can sent it you per email! (My adress is on my page)
b) I think, that's a problem with your computer... :(
On my one, it works fine! :)
Thank you very much Gevater_Tod!
And yes, I completely programmed it in this month! :)
I just got the idea for this, when I read the topic about the competition.
mhh...
well...
maybe you can try to start this scenario with another computer?
This game needs a little more main memory, than the most games here in Greenfoot...
And I think, that is the reason, why it won't start for you...
Have you tried to open it in Greenfoot?
Thank you very much for your correction! :)
Thank you for telling this bug! I've got the player as a static variable, that the game will work faster.
It is a little bit more complex to solve this in this game, beause I need to duplicate the player at the checkpoints, to be able to reset him with all his weapons, amo, colors, etc.. But I managed to solve it! :)
mh...
mit 'return;' springt das programm aus der aktuellen Methode wieder raus.
Das heißt wenn du 'if(ui!=null) return;' schreibst, dann springt das Programm aus der Methode, wenn in ui_ ein Objekt gespeichert ist.
Da es aber rausspringen soll, wenn darin kein Objekt, also 'null' gespeichert ist, musst du 'ui==null' schreiben. :)
2013/7/19
Adventure
2013/7/19
Digger2
2013/6/30
In Shadow
2013/6/21
Put your finger here
2013/6/20
In Shadow
2013/6/18
In Shadow
2013/6/16
In Shadow
2013/6/13
Highscores
2013/6/13
Highscores