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Yeah it's pretty tricky. We found that using the setBackround() was leading to some serious performance issues so instead what has been created is one actor called Background to override it. On this actor we draw all the layers that you see; the trees, sky, mountains, and foreground. It is then using that Background actor that we redraw the 4 layers as appropriate for where we are in the world. Check the lower part of the scroll() function in the world class.


"To make it more playable, I would appreciate a health bar or something." Totally agree here. We had a HUD design idea however due to time constraints we were never able to implemented it. Thanks for the feedback! Phillip Pruett, Ben Foreman, David Baca