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Artyoum's Comments

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@dan11 thank you for your comment, I have already fixed the issue with my scrolling world with the help of danpost and am able to keep a frame rate of 61 frames on average on a map by the size of 2500x2500. If you want to use that code due to any circumstance, feel free to do so. Cheers!
Oh, I didn't notice that...I'll do that right away.
It's as if flappy bird decided to lay an egg! Awesome game though, I enjoyed it.
How do you get your frame rate to stay up as you are scrolling, mines just drops rapidly. Also, how do you get the frame rate? Thanks.
Nice, the null pointer exception stopped! But man, this is awesome, now you don't have to do constant 90 degree turns.
...No not really, I was thinking of a game taking place in an apocalyptic Surrey with the dude which I drew...but this may turn out to be fun. Post it up on the facebook page and ask what people think.
Are you planning on stopping production on the RTS and continuing on with this? Also, did you use 2D arrays for this and nice physics.
...I haven't even posted it up...but I think you may respond in the same way if I did post it...oh well, I'll send you a screen shot on facebook.
Dude, this plus the scrolling and the collision issues and the vampire particle effects? This will certainly need multithreading unless we can some how optimize the program through other means. Also, post the progress up on the facebook page, and I might post up some new art on deviantart, give me some critisizm eh?