Exactly. I had some mislabeling of stuff.....
I meant "Logging into the Scenario" :P
It's meant to count how many times you run the game. If you hit "reset", then all of the initialization is reset, so I just had to live with that.
Now since I know how UserInfo works, then I could create a game that uses UserInfo to "log in" and get save data (Yipee!).
Hey, can you show how you did this? I am curious how your program is informed of what account is logged on and how you sent information from one user to another (Or store that information on the network until that user come on).
2012/8/23
Space Chase
2012/8/23
platforms of meh
2012/8/19
platforms of meh
2012/8/19
UserInfo Test
2012/8/19
platforms of meh
2012/8/19
UserInfo Test
2012/8/19
UserInfo Test
2012/8/19
pacman
2012/8/18
Private Messaging