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Super_Hippo's Comments

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I was already wondering who is updating my scenario here ;)
Okay, I published the source. I hope it helps.
As I mentioned, I don't know how the original movement works with the problems I wrote here in the comments... I could upload the source. However, it is mostly in German, so I don't know if it would help.
Create a new discussion describing your problem and showing the relevant code you are using.
After removing all objects, a scoreboard should appear. If it does not, then your storage isn't available (= this will show you a red screen: http://www.greenfoot.org/scenarios/12380). For me (also using IE), it works fine.
Is there any way to set it back to default? If I want to use it in one world (at least similar as how you have it), but change from that world to another, how to I get the original cursor back (without clicking on reset and set the world manually)?
It's actually a cool idea! Maybe you could try to prevent too many red pieces to spawn one after another because then you have no chance to survive.
Something is setting the score to 56 after a short amount of time no matter how many fish you have eaten.