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Greenfoot back

Super_Hippo's Comments

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@Private12345: That’s just the opinion of someone on the internet. Not >the< definition of the term. Anyway, a quote from the same website: (https://stackoverflow.com/questions/tagged/artificial-intelligence) “Artificial intelligence (AI) is the branch of computer science and technology that studies the development of machines able to simulate aspects of human intelligence. This tag may also refer to the part of a computer game application that controls the behavior of the virtual characters with which the player may interact during the game.” Note the second sentence.
So you would say that basically no computer game has AI players to compete against? AI doesn’t have to mean that it is something like AlphaZero. I didn’t look at the code but having if-else-statements isn’t disqualifiying anything from being an AI.
You could add a button to add animals. Or let the world spawn a random number at the beginning.
“LETS SEE THAT HOW MANY WORDS CAN YOU TYPE IN 30 sec.” Well, I didn’t feel like typing many words. ;) What to do when there are no more letters showing up?
It bothers me a little bit that when moving backwards, the turning isn’t reversed (but certainly doesn’t bother me that you can’t spin the car without moving). And that the condition if it is correctly parked or not is pretty ridiculous sometimes. But I always like games with high scores :)
What doesn’t work? Starting the game at all or some part of the game? I currently can’t see an obvious problem.
Great :)
Unfortunately, the timer does not start when you click ‘m’. Steps to reproduce: – Click on Run – Click on Help – Click on Timed Solve – Click on Back – Wait some time – Click on ‘m’ – Timer does not start at 0:00 The timer seems to start when you click Back after activating the Timed Solve. Not when actually mixing it up. A second issue: When you are currently solving and you press ‘m’ to mix it up again, the cube will be mixed up. But the timer doesn’t reset to 0:00. Instead, the image of the current timer stays in place and a new timer starts where the other one stopped. So for example you start, the timer runs to 0:05. You press ‘m’. The 0:05 stays there and on top of that, there is a new timer running: 0:05, 0:06, ... Pressing ‘m’ multiple times result in many timers placed on top of each other.
Very nice!